SKK Auto Unlock loot and terminals
⚪ Last updated 2020⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 6.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #46 of 153 Gameplay mods in this game by downloads
📋 About This Mod
Auto detect locked loot containers, doors and terminals in a radius and unlock them, or add a quick unlock object activation menu option to locked items.
... because the thousandth time is chore ...
Install this mod at any time in any game, then after leaving Vault 111 the player is given a [ . SKK AutoUnlock ] holotape (craft spare at the Chemlab ) to configure options:
(1) Auto Unlocking on player movement radius [ Enable | Disable ]
(2) Lock detection radius [ 1024 - 2048 - 4096 ] game units
(3) Unlock object activation menu option [ Off - Quick - Bypass ]
(4) Unlock notifications [ Enable | Disable ]
(5) Player XP and Companion affinity [ Enable | Disable ]
(6) Set percentage of bobby pins that break
(7) Show AutoUnLock stats
User Notes (RTFM)
(1) When auto unlock radius is enabled, as the player moves through the world the configured radius is scanned for base game loot containers, non teleportation doors and basic Terminals that are locked, unowned and not quest specific objects. If the player has one or more bobby pins and the right perk for the lock level, it is unlocked for you.
The list of door types detected in is limited, as processing the number of doors found in a downtown radius can have a significant performance spike on your system during the detection sweep. Use the option (3) activation menu option on any that are still locked.
(3) A locked object activation menu option button can be added to locked items. QUICK UNLOCK uses player perks and bobbypins. BYPASS any lock forces any lock open regardless of player perks, bobbypins and ownership so does not grant XP or affinity.
(5) If XP is enabled, lockpicking is awarded at the right level but XP for terminal hacking uses the lockpick values as calculating hack values is too much faff. Companion affinity cooldown ensures that max one event is generated per automated search radius.
If things are not auto unlocking on player movement:
1. SKK AutoUnlock is set to enabled in the key configuration - check.
2. At least one bobby pin in MISC inventory (for locks, not terminals fool) - check.
3. Do you have the right perk level - check.
4. It is not owned by someone (red text) - check.
5. Then it is not a generic loot container or terminal.
If you would like to force unlock and open complex animated objects like security doors, vault doors, card readers and elevators consider OPEN ANYTHING.
Compatibility
The mod has no dependencies on extenders or DLCs and does not ch
SKK Auto Unlock loot and terminals is a Fallout 4 gameplay mod that automatically detects and unlocks locked containers, doors, and terminals within a radius, or adds a quick unlock option to locked items. With 704 endorsements and 11,808 downloads, it's a popular convenience tool for players who want to bypass lockpicking and hacking minigames.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 704 endorsements and over 11k downloads.
- Saves time by skipping lockpicking and hacking minigames.
- Flexible: auto-unlock or manual quick unlock via activation menu.
⚠️ Cons
- May trivialize lockpicking and hacking gameplay for purists.
- Potential compatibility issues with mods that alter lock mechanics or add new locked objects.
- Last updated in 2020, so may not be fully compatible with the latest game patches or DLC.
For Fallout 4 players who find lockpicking and hacking tedious and want to focus on exploration and combat. Also great for players on multiple playthroughs who've already mastered the minigames. Skip if you enjoy the challenge of unlocking and want to preserve that gameplay element.
💡 Beginner Tips
- If you use a mod manager like Vortex or NMM, install via the manager to keep your load order clean.
- Check the mod's settings in-game (if any) to configure the radius and toggle auto-unlock vs. manual activation.
- Be aware that unlocking quest-related terminals might skip scripted events, so use manual unlock for story-critical items.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- SKKmods
- Version
- 008
- Downloads
- 11,808
- Endorsements
- 704
- Category
- Gameplay
- Created
- 6/2/2018
- Updated
- 9/6/2020
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
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