Scavver faction RedRocket workshops
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #22 of 29 Factions mods in this game by downloads
📋 About This Mod
A Scavver faction owns and operates 4 new workshops at the fullsize Red Rockets (not the Dogmeat one), with patrols and outposts at the smaller RR locations.
This offers a new experience to figure out how to aquire a faction's resources, which happens to include new workshops. It is not a new workshop settlement build area solution for clean 'n tidy OCD perfectionists who want to build to the sky. If you already have that then stick with 'em.
If you enjoy exploring and figuring stuff out, skip the next bit which describes the faction, actors and workshops ...
Scavver Faction
The Scavver faction starts friendly to the player to help in any fights. Theft or murder crimes against Scavver members and stuff will set the temporary 24 game hour faction hostility like any other friendly/neutral factions.
Check the relationship state by dropping a scavver magazine on the ground.
Shootin' 'n lootin' to force ownership of Scavver workshops will obviously affect the faction relationship. With some legwork you may find an alternative path that avoids hostility, but if you are in a hurry or CBA with faction nonsense just shoot stuff up as per usual.
Scavver Locations
Full settlement capable workshop Cambridge West
Full settlement capable workshop Fort Hagen
Full settlement capable workshop South Boston
Full settlement capable workshop Natick
Interior standalone workshop Glowing Sea
Outpost Lexington
Outpost Cambridge East
Outpost NHM
Outpost Nahant
Outpost Quincy
Visiting AtomCats
Scavver Actors
Scavver actors are a new levelNPC form and custom level lists which should not be affected by any other form based overhaul mods. The actors spawn leveled to the player when first loaded, with health calculated at around 100+5/player level which should be OK for most game balances.
The actors use scav related chatter and talking to them may well cough up interesting stuff if you have patience, but there is no tedious dialogue to arrow through. If you meet a scavenging patrol you can ask their route.
Scavvers do not respawn in workshop locations, if they loose ownership of a workshop the hostile way they will not trouble you again. Scavvers in non workshop outposts will respawn (see console settings) until the faction departs or disbands. If the faction looses ownership of all 4 main workshops in hostile circumstances, the Scavvers will probably leave the Commonwealth for a less difficult location. Maybe the Blue Ridge mountains of West Virginia.
Scavver actors have WorkshopNPC script so they can be settlers if you manage to ally with the Scavver faction. Using console/utilities to force recruit Scavvers before they are allied may deliver surprises, ho ho.
Adds a Scavver faction that controls four full-size Red Rocket workshops, complete with patrols and outposts at smaller locations. A lore-friendly expansion for Fallout 4 players seeking new faction dynamics and settlement gameplay.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid endorsement count (492) shows community trust in SKKmods' work
- Adds meaningful faction presence to iconic locations without overhauling the map
- Fits seamlessly into vanilla game structure for lore-friendly playthroughs
⚠️ Cons
- Only 4 workshops included—may feel limited if you wanted more settlement options
- Last updated May 2025—check for compatibility with your current game version and other mods
For Fallout 4 players who enjoy settlement building and want a new faction to interact with at familiar Red Rocket stops. Also great for roleplayers looking to expand the wasteland's faction dynamics. Skip if you prefer overhaul mods that change the entire map or add dozens of new locations.
💡 Beginner Tips
- If you're using a mod manager like Vortex or Mod Organizer 2, install this mod through the manager to keep your load order clean.
- Visit each Red Rocket location after installing to see the new faction patrols and outposts—they may not appear until you get close.
- Since this mod adds workshops, make sure you don't have other mods that alter the same Red Rocket locations to avoid conflicts.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- SKKmods
- Version
- 006
- Downloads
- 29,780
- Endorsements
- 492
- Category
- Factions
- Created
- 4/23/2021
- Updated
- 5/24/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.
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