Real Time Cover Penetration Framework

⭐ ⭐⭐ (1,827 endorsements) 📥 182,383 downloads 📌 vv0.4-Beta 📅 11/23/2021
⚪ Last updated 2022

By jojosmo · Modders Resources and Tutorials

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/11/2022 📅 Created: 11/23/2021
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #13 of 15 Modders Resources and Tutorials mods in this game by downloads

📋 About This Mod

Check out Zzyxzz's engine level implementation of bullet penetration!

As of release of the v0. 4-Beta, the framework is done. Do report any bugs and reach out for any questions regarding implementation or usage. Check out the Article as well, as I have provided a lot of very specific details.

This is intended to be a resource for mod authors rather than for end-users. Download this if instructed by a Mod Author, or if you want to make your own patch. Check out DankRafft's Real Time Cover Penetration Framework Expansion for ECO implementing this framework as an expansion to ECO!

The lack of material penetration always bothered me, especially when you have AP rounds punching through body/power armor. What are those wooden planks and tin huts made of? After several days of testing, I am happy to present to everyone a functioning Real Time Cover Penetration Framework. Once set up, projectiles will be able to penetrate cover and damage/kill targets. My hope is that we will see more weapon mods introducing real time cover penetration functionality!

Also included is a simulated spalling effect if direct penetration is not desired. This results in a spray of damaging shards on the opposite side of the impacted surface. Note that spalling may be performance intensive on less robust rigs especially if a high number of spalls are generated. Though this framework is primarily intended for simulating material penetration for more powerful projectiles, the framework also includes templates for weaker penetration effects, intended for rifle grade projectiles (10-30 damage should be appropriate).

NB: To be absolutely clear, the framework alone currently does not modify anything in-game. There is currently no effect for end-users unless one of the Optional Files is used. However, I welcome bug reports and feedback based on the Optional Files, and sincerely hope that others are curious or inspired to make a mod/patch yourself (which I would love to see). The framework is also therefore safe to drop in and out of any game, because it does not touch on any existing files.

Functioning proof of concept is available at: Gauss Rifle 2mm EC Cover Penetration. It is a standalone mod (esp flagged as esl) that can be dropped into a game to enable 2mm EC to penetrate cover in real time. It's pretty fun. v0. 3-Beta Update: I have also released a framework plugin: 50 BMG Cover Penetration, which is intended for players. The demonstration files will remain in the Optional Files of this Framework, but they will conflict with the plugin.

Functionality Details

Generally, the Ammunition record determines the Projectile fired (DNAM - DNAM > Project

🤖 AI-enhanced — based on mod data

A framework for Fallout 4 that enables real-time cover penetration, allowing projectiles to pass through surfaces without VATS or the Penetrator perk. Includes functioning examples for playtesting, intended for modders to integrate into their own mods. With 1,827 endorsements and 182,383 downloads, it's a popular resource.

✨ Key Features

Enables projectiles to penetrate cover in real time, without VATS or the Penetrator perk.
Interacts with surfaces for realistic cover penetration.
Includes functioning examples for playtesting.
Designed as a resource/framework for modders to use in their own mods.

📊 Pros & Cons

✅ Pros

  • Community-approved with 1,827 endorsements and 182,383 downloads — clearly a go-to framework.
  • Solves a real gameplay gap: no more VATS dependency for cover penetration.
  • Comes with working examples, so you can test it before integrating.

⚠️ Cons

  • Last updated in January 2022 — may be outdated for the latest Fallout 4 patches.
  • Intended for modders, not end-users — requires modding knowledge to use effectively.
  • No documentation or install instructions provided in the description.
🎯 Is This For You?
For Fallout 4 modders who want to add realistic cover penetration to their own mods without reinventing the wheel. Also for players who want to try out the included examples for a taste of real-time penetration. Skip if you're looking for a plug-and-play gameplay mod — this is a framework, not a finished feature.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • If you're new to modding, use a mod manager like Vortex to install the framework and its examples.
  • Check the included example mods to see how the framework works before integrating it into your own project.
  • Since it's a framework, you'll need to edit scripts or create new ones — make sure you have the Creation Kit and F4SE installed.

📊 Mod Details

Game
Fallout 4 Mods
Author
jojosmo
Version
v0.4-Beta
Downloads
182,383
Endorsements
1,827
Category
Modders Resources and Tutorials
Created
11/23/2021
Updated
1/11/2022

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

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