Tactical Reload
⚪ Last updated 2024⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.0% endorsement rate
- 🏆 #6 of 187 Gameplay mods in this game by downloads
📋 About This Mod
For those that don't know, a tactical reload is when you reload a gun with bullets left in the magazine. If the magazine is empty, most guns need to chamber a new round by charging the bolt. Not all guns are like this, you'll notice the Assault Rifle doesn't need to charge the bolt.
This framework will add the ability for that animation to be played. This is not my concept and the work of i_code_i and HyperX who both understand the behaviors alot better than I do. They showed me how to edit the GunBehavior file. All credit to them and i_code_i was very kind to let me upload this.
How to add a mod weapon to the framework:
The framework itself is incredibly simple, there are no scripts and just 3 additions in the esm.
2 things are needed for this to work with a weapon.
-
[]An animation called WPNReloadReserve.hkx (same place as your reload(s) animations, directed by your subgraph as normal)
[
]The Keyword AnimsReloadReserve to be added to the base weapon form in the CK.2 odd fixes to keep in mind.
-
[]If it's not working after that, add the pistol folder into the subgraph. For some this is needed for non pistol weapons. The animations will never be used but just being there seems to make it work.
[
]Make sure NOT to add the ReloadStart annotation to your reserve animation. This will make it play the standard reload.Tactical Reload VanillaAs well as the framework I have also added the animations for the vanilla weapons. I am not the best animator but I think they are useable and would welcome anyone to do better versions of them. The Combat Shotgun / Rifle are based on WarDaddy's replacers and would urge you to use them. It won't break if you don't but the animations will be out of sync and need to reposition at the end of the tactical reload.
Sort of required and highly recommended:
WarDaddy's Combat Shotgun / Rifle Animations
Vanilla Weapons included:
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[]Pipe Pistol / Rifle (standard mag and drum mag)
[
]Deliverer[]10mm Pistol
[]Hunting Rifle
[]Submachine Gun (drum mag and large drum mag)
[]Combat Shotgun (standard mag and drum mag)
[]Combat Rifle
Tactical Reload DLCAs well as the vanilla weapons I have also added animations for the 2 DLC weapons.
DLC Weapons included:
- []Nuka World - Handmade Rifle (standard mag and drum mag)
- Far Harbour - Radium RifleManual Reload Simple (F4SE required)
This is not comp
-
[]Pipe Pistol / Rifle (standard mag and drum mag)
-
[]If it's not working after that, add the pistol folder into the subgraph. For some this is needed for non pistol weapons. The animations will never be used but just being there seems to make it work.
Tactical Reload by Bwones adds a second reload animation for non-empty magazines in first person, plus improved manual reloads in both first and third person. With 21,865 endorsements and 2.2M downloads, it's a highly popular gameplay enhancement for immersive reload mechanics.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust: 21,865 endorsements and 2.2M downloads show it's a must-have for many.
- Adds tactical depth: non-empty reloads feel more realistic and immersive.
- Works in both perspectives for manual reloads, so third-person players get love too.
⚠️ Cons
- The non-empty reload is only in first person, so third-person players miss out on that feature.
- Last updated March 2024; if you're on a newer game version, check compatibility.
For immersive gameplay enthusiasts who want more realistic reload mechanics, especially FPS players who value tactical authenticity. Skip if you prefer vanilla reloads or play mostly in third person and want the tactical reload there too.
💡 Beginner Tips
- Since it's a gameplay mod, make sure you have the latest game patch to avoid conflicts.
- If you use a mod manager, install via that for easy uninstallation.
- Test in a save you don't mind messing up, just in case.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Bwones
- Version
- 1.1
- Downloads
- 2,187,904
- Endorsements
- 21,865
- Category
- Gameplay
- Created
- 1/22/2021
- Updated
- 3/15/2024
🔗 Required By 2 Mods
These mods list this mod as a dependency.
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Fallout 4 Mods
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