Moonracers Armor Overhaul
⚪ Last updated 2018⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #168 of 220 Armour mods in this game by downloads
📋 About This Mod
Requires Far Harbor, Mechanist, Nuka World and AWKCR
This mod rebalances various details of armor in the game to improve logic and offer more play options. I pulled these changes from my Lunar Fallout Overhaul, as I figured some may like them on their own.
I reworked which items can and can not use the Railroad ballistic weave lining. There were several DLC outfits missing that slot and many Institute outfits. No hats and nothing that can be used as underarmor with regular armor pieces can use lining now. I also tweaked a few items like dresses so you can't wear arm pieces with them (since it was a cheap way to wear armor and ballistic weave).
Several outfits have their stats changed (weight and resistances) to essentially be pre-lined and not allow further lining. Brotherhood soldier outfits now have stats that make them seem actually prepped for combat, while brotherhood scribe outfits have a carry weight bonus (since they have backpacks). Boss/reward outfits like Kellog's and Minuteman General's are much higher. There were also some raider outfits in the game that got buffs, which should make those raiders a little tougher. This means even if you don't do the Railroad quests, there are some viable outfits for players to use. It also means that some NPCs will be better opponents/allies.
The Hazmat suit has been nerfed. It has a perk attached that by default reduces incoming radiation by 98% (then uses the displayed 1000 rad resist). Now incoming radiation is cut by 50%.
The hazmat suit also has a hidden effect that it protects the player from poison gas. I added that effect to gas masks and gave them a buffed radiation resistance stat, making them a little more useful.
All lead lined armor mods have their radiation effects tripled from 10 to 30. Considering the extra weight of that mod and how radiation works this is still not a very appealing mod, but at least not worthless.
Moonracers Armor Overhaul is a lightweight Fallout 4 mod that rebalances ballistic weave compatibility for full outfits and some individual items, and adds outfit options for non-Railroad players. With 103 endorsements and 28,841 downloads, it's a niche but popular choice for players seeking more outfit flexibility without heavy changes.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Lightweight overhaul that doesn't bloat your load order.
- Gives non-Railroad players access to ballistic weave outfits, opening up build options.
- Decent community trust with 103 endorsements and 28k downloads.
⚠️ Cons
- Last updated in 2018 — may be outdated for current game patches.
- Only covers full outfits and a few individual items, so coverage is limited.
- No detailed documentation on exactly which items are changed.
For Fallout 4 players who want more outfit variety without joining the Railroad, especially those who like ballistic weave on their favorite gear. Skip if you're looking for a comprehensive armor overhaul or if you're fine with the Railroad questline.
💡 Beginner Tips
- Make sure you have the base game and any DLC if the mod requires it (check mod page for details).
- If you're using a mod manager like Vortex or NMM, install manually or via manager and enable the plugin.
- Load order usually doesn't matter for this type of mod, but place it after other armor mods to avoid conflicts.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Moonracer
- Version
- 1.1
- Downloads
- 28,841
- Endorsements
- 103
- Category
- Armour
- Created
- 3/9/2018
- Updated
- 3/27/2018
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
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