Merchants Sells Weapon Mods

⭐ ⭐ (456 endorsements) 📥 11,521 downloads 📌 v1.0 📅 5/21/2019
⚪ Last updated 2019

By TheBigLidowski · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/21/2019 📅 Created: 5/21/2019
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #53 of 153 Gameplay mods in this game by downloads

📋 About This Mod

Adds weapon mods to weapon vendors inventories.

It was always bugging me why I can't just buy mods for my guns. Whatever character I'm about to play, I am always obligated to learn the Gun Nut and Science perks in order to ensure my weapons won't be complete potato.

So I've made this mod to fix the problem. Now all vendors specializing in weaponry will also sell weapon mods based on your character's level. All levels are exactly the same at which mods are applied to enemies' weapons. In other words, when you can expect some level of mods to drop from NPCs, you can expect this mods to be available in the stores as well.

The affected vendors are:

- Arturo, CL-E-0 and Cricket: most of the conventional, energy and heavy guns mods and a few melee;

- Trudy and Deb: low level guns and melee mods;

- Moe Cronin: most of the melee upgrades;

- Proctor Teagan: BoS-related weapon mods;

- Tinker Tom: Railroad-related weapon mods;

- Doctors (like Doctor Sun, Doc Weathers, etc): Syringer mods;

- Institute vendor: Institute laser gun mods.

- Probably other vendors who is using the same leveled lists as vendors above.

Plugin file is an ESL, so it won't affect your load order limit. Should be compatible with just about anything as mod lists are injected the same scripted way the weapon mods (I mean mods here on Nexus) are injecting into the game.

Don't forget, if you're installing this on an existing save, you should wait for 72 ingame hours in order to refresh vendors' inventories. And if the vendor doesn't have some particular mod you're looking for, you can check again after another 72 ingame hours, he may now have it. Or check out another vendor of the same type (like CL-E-0 instead of Arturo).

📊 Mod Details

Game
Fallout 4 Mods
Author
TheBigLidowski
Version
1.0
Downloads
11,521
Endorsements
456
Category
Gameplay
Created
5/21/2019
Updated
5/21/2019

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

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