Fix Automatron Headlight and ShockClaw effects

⭐ ⭐ (767 endorsements) 📥 94,345 downloads 📌 v1.2 📅 4/9/2022
⚪ Last updated 2024

By PJMail · Bug Fixes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/12/2024 📅 Created: 4/9/2022
⚠️ Install Order · 3 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗
3📦 Unofficial Fallout 4 Patch (UFO4P) Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.8% endorsement rate
  • 🏆 #23 of 62 Bug Fixes mods in this game by downloads

📋 About This Mod

Sometimes on restart your Assaultron will have an annoying red beam of light coming from it's head, a sparkling orb at it's feet, or a Mr Handy thruster flame between their legs!

This is due to bugs in scripts supplied in the Unofficial Fallout 4 Patch (UFO4P) Mod interacting with the Robot Workbench.

When a fix for this issue is officially released in a future UFO4P update this mod will no longer be required.

UPDATE: This fix has now been included in Community Fixes Merged. You do not need my fix if you use the latest version of CFM (2. 5. 3 or later).

Also the SentryBot head light fix (only) is included in UFO4P V2. 1. 6 and later

This mod supplies a note that, when read/added to your inventory, will remove any existing stuck effects on all nearby Automatrons

(and all Companion Automatrons).

This mod also supplies fixed versions of the UFO4P scripts to prevent the issue in the future.

(There is an optional download with just these fixes - all you need if the problem has not yet occured to you - or use CFM)

After picking up and saving the note, a message will be displayed detailing the number of nearby Robots checked/fixed so you know it worked.

The problem will then not return when you next resume your game.

It does not remove the effects entirely (like the other fix mods do) - it just removes them only when they shouldn't be there so Sentrybot heads will still have the light, and Protectron Shock Claws will still have the lightning orb effect. This mod fixes the bug, but does not change the game.

The note will be found on the Workshop Workbench in the RedRocket near Sanctuary

and can be saved for future use. If you have heavily modified RedRocket and can't find the note, then bring it to you via the console command "xxxxx802.moveto player" (where xxxxx is the ID of this mod in your load list).

To re-apply the effect you need to drop the note and pick it up again.

You can add and remove this mod at any time and it will not effect your game or saves,

However you will loose the fixes that prevents it happening again

(unless you use CFM 2. 5. 3 or later).

Install either the loose files or Archive version of this mod NOT BOTH.

Conflicts & Requirements:

This mod won't conflict with any other mods.

It also has no DLC dependencies, but is quite pointless if you don't have Automatron DLC.

🤖 AI-enhanced — based on mod data

PJMail's bug fix removes unwanted visual effects from Automatron robots in Fallout 4, specifically the Sentrybot red headlight, Protectron ShockClaw, and Mr. Handy flame effects that incorrectly appear on other Automatron parts. It also fixes UFO4P scripts to prevent the issue from recurring. With 767 endorsements and 94,345 downloads, this is a popular, targeted fix for players who build custom robots.

✨ Key Features

Removes Sentrybot red headlight effect from Automatrons that shouldn't have it
Removes Protectron ShockClaw effect from Automatrons that shouldn't have it
Removes Mr. Handy flame effect from Automatrons that shouldn't have it
Allows these effects to still work on Sentrybots and Protectrons
Fixes UFO4P scripts to prevent the problem from recurring

📊 Pros & Cons

✅ Pros

  • Community-approved with 767 endorsements and over 94k downloads
  • Targeted fix that doesn't break intended effects on Sentrybots and Protectrons
  • Addresses a real visual bug that annoys Automatron builders

⚠️ Cons

  • Only fixes visual effects, not any gameplay or balance issues
  • Requires UFO4P (Unofficial Fallout 4 Patch) as a dependency, which some players avoid
  • Last updated in February 2024, so may not be tested with the latest game patches
🎯 Is This For You?
For Fallout 4 players who build Automatron robots and are annoyed by misplaced visual effects like red headlights or flame effects on their custom creations. Skip if you don't use Automatron or if you prefer to keep the vanilla quirks.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have the Unofficial Fallout 4 Patch installed, as this mod depends on it to work correctly.
  • If you're using a mod manager like Vortex or Mod Organizer 2, just download and enable the mod; load order usually doesn't matter for simple bug fixes.
  • Test the fix by building an Automatron with a Sentrybot head or Mr. Handy thruster to see if the unwanted effects are gone.

📊 Mod Details

Game
Fallout 4 Mods
Author
PJMail
Version
1.2
Downloads
94,345
Endorsements
767
Category
Bug Fixes
Created
4/9/2022
Updated
2/12/2024

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

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