DLC Quests - No Forced Start

⭐ — (94 endorsements) 📥 1,705 downloads 📌 v1.0 📅 8/8/2024
⚪ Last updated 2024

By Malistroth · Quests and Adventures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/8/2024 📅 Created: 8/8/2024
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #4 of 39 Quests and Adventures mods in this game by downloads

📋 About This Mod

Makes the starting DLC quests start only after you listen to their radio signals.

I just removed the first objective in each of these quests which is Listen to the %RADIOSIGNALNAME% so now the quests will appear in your quest log only after you actually listen to their signals. Super simple and convinient. Start em only when you're ready. Now it works the same as Trinity Tower or Silver Shroud quests.

The quests affected:

Mechanical Menace (DLC Automatron)

Vaul-Tec Calling (DLC Workshop)

All Aboard (DLC Nuka World)

Far From Home (DLC Far Harbor)

Fire Support (BoS Quest at Cambrige Police Station)

📊 Mod Details

Game
Fallout 4 Mods
Author
Malistroth
Version
1.0
Downloads
1,705
Endorsements
94
Category
Quests and Adventures
Created
8/8/2024
Updated
8/8/2024

🔧 How to Install Fallout 4 Mods

Download from Nexus.

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