Companions Go Home

⭐ ⭐⭐⭐ (12,241 endorsements) 📥 226,495 downloads 📌 v1.1 📅 2/17/2016
⚪ Last updated 2016

By registrator2000 · Companions

⬇ Download Mod Source: Nexus Mods 📅 Updated: 2/18/2016 📅 Created: 2/17/2016
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #53 of 77 Companions mods in this game by downloads

📋 About This Mod

Companions Go Home

Finally let your companions return home.

I'm not sure why there was this huge oversight by Bethesda, but once you assigned your companion to a settlement, you could never let him or her return to their original homes. It's almost game-breaking, seeing Piper talking about her sister Nat and how she's worried about her staying alone, but not being able to stop her from hanging around at Sanctuary Hills all day trying to harvest carrots.

And Nick? A whole truckload of cases to solve back at the agency, and one assistant who probably misses him to death, and all he can do is spend the whole day packed in with all the others.

Danse has a squad to lead back at the Prydwen. Deacon's reconnaissance missions aren't going to run themselves. X6-88 needs to get a life and stop harassing my settlers. Preston-- well, Preston's the only one that seems happy to stay right where he is.

Born out of necessity, this mod lets Piper finally go home to her sister. Nick to Ellie. Danse back to his squad. Deacon back to running missions for the Railroad.

Everybody can finally resume their lives instead of being suspended in time, waiting around for you to pick them.


----- Also check out Outfit Switcher if you want to save, hotkey and activate entire loadouts with the press of one button, including armor pieces! -----

Usage

Option 1: Activator Version

After installing the mod, you'll receive two items in the AID section of your inventory - Send Companion Home and Send Companion to Home Plate.

Use them to set your current companion's dismissal location to his or her original home or to Home Plate.

When you dismiss your companion, exit the settlement choice menu by pressing the TAB key instead of selecting any option in it.

Option 2: Console Version

Expand to view.
The mod adds a console command to set your companion's home back to their original homes. Make sure the person you want to return home is currently your companion, open the console, and type:

cqf home reset

You'll see a notification if you've entered the command correctly, and now, when you dismiss your companion, exit the settlement choice menu instead of selecting any option in it.

Your companion will now return to his or her original home.

To send your companion to Home Plate, enter:

cqf home plate

🤖 AI-enhanced — based on mod data

Companions Go Home lets you dismiss Fallout 4 companions to their original homes, like Piper to Publick Occurrences or Nick to the Valentine Detective Agency, instead of only to settlements. It also allows dismissing them to Home Plate. A popular quality-of-life mod with over 12,000 endorsements, last updated in 2016.

✨ Key Features

Dismiss companions to their original homes, such as Piper to Publick Occurrences and Nick to the Valentine Detective Agency.
Option to dismiss companions to Home Plate.
Over 12,000 endorsements and 226,000 downloads, indicating strong community approval.

📊 Pros & Cons

✅ Pros

  • Huge community trust with 12,241 endorsements and 226k downloads — this mod is a staple for many playthroughs.
  • Adds immersive roleplay options by letting companions return to their lore-friendly locations.
  • Simple, focused functionality that solves a common annoyance without bloat.

⚠️ Cons

  • Last updated in 2016 — may have compatibility issues with newer game patches or DLC content.
  • Only affects dismissal behavior; doesn't add new dialogue or quests, so it's purely a convenience tweak.
🎯 Is This For You?
For Fallout 4 players who care about immersion and want companions to go back to their actual homes instead of generic settlements. Also great for roleplayers who want to dismiss Nick to his detective agency or Piper to her newspaper. Skip if you're fine with the vanilla dismissal system or want more gameplay changes.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since the mod is from 2016, check if you have all DLCs installed — some users report issues with Far Harbor or Nuka World companions if the mod isn't updated.
  • If you're using a mod manager like Vortex or NMM, install it manually by dropping the .esp into your Data folder to avoid load order conflicts.
  • Make sure to dismiss your companion before installing the mod to avoid any stuck follower bugs.

📊 Mod Details

Game
Fallout 4 Mods
Author
registrator2000
Version
1.1
Downloads
226,495
Endorsements
12,241
Category
Companions
Created
2/17/2016
Updated
2/18/2016

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

Keep browsing — more Fallout 4 mods await

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