Ash and Goo Pile Prevention

⭐ ⭐ (501 endorsements) 📥 9,312 downloads 📌 v1.5 📅 12/13/2015
⚪ Last updated 2017

By Tedinator · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/26/2017 📅 Created: 12/13/2015
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #136 of 153 Gameplay mods in this game by downloads

📋 About This Mod

This is my first mod, as I was getting frustrated at the persistent ash/goo piles in my settlements from attackers (I'm also running other mods which seem to be preventing some cells from completely resetting so these piles stay, unlike in vanilla where it would seem that the entire cell would reset, which would respawn all loose junk items, containers, npcs and remove these pesky piles) So I figured I'll try my best to prevent these piles altogether, as they are ugly in my opinion, and they clash with the Glowing Meat Bags mod.

This modification seemed to work on the npcs that were spawned in with the Settlement Raiding mod, as I only started working on it a few hours prior to this release. I'd assume that it does not matter what the npc is, whether it's an npc added in with a mod or an Vanilla/ingame npc since I tested it on many of these fleshy targets with and without the plugin and it worked for me.

I did my testing with a plasma rifle and a laser gatling, however I changed the same variable that I did with these two weapons to any weapon that had the same variable, so I see no issue with it not working with other weapons/grenades.

  • []  This modification prevents the Ash and Goo piles effects from taking place when an enemy is killed, whether it be from a plasma gun, laser gatling, laser rifle, laser turret, institute rifle, plasma grenade, etc. Anything that can cause these effects SHOULD have been modified, but let me know if there is anything I missed. I have not tampered with the cryo death effect, as it does not seem to cause any issues that I am aware of.
    • []  The way I have made this modification seems to prevent any nuclear material from spawning on corpses when you have killed them with a plasma weapon.
      • []  Please note that this mod does not remove these from the game, so any piles you have had previously will have to be deleted via console commands.

        This mod was made with FO4Edit

        I used Settlement Raiding Mod for testing.

        Glowing Meatbags Mod

        VERSION 1. 4

        The way the mod works is now simplified and should now be compatible with: Gatling Laser Ammo Improvements As well as any other mod that adds weapons/ammo so long as they don't have their own newly created critical effects. I changed how the mod works, which I should have done in the first place.

        []NEW Mirelurk queen acid spit SHOULD be effected now and should no longer cause her own goo piles.

        []Alien blaster should no longer cause an ash pile.

        []Automatron DLC Assaultron head laser would cause an ash pile, it actually used a vanilla game variable which was separate from the variables that I had changed which every other weapon uses. Due to

🤖 AI-enhanced — based on mod data

This small gameplay mod prevents Ash and Goo piles from forming when enemies die from energy weapons, which is particularly useful in persistent Settlement cells. It has 501 endorsements and was last updated in December 2017.

✨ Key Features

Prevents Ash piles from forming on energy weapon kills
Prevents Goo piles from forming on energy weapon kills
Designed with persistent Settlement cells in mind

📊 Pros & Cons

✅ Pros

  • Community-approved with 501 endorsements and over 9,000 downloads
  • Solves a specific annoyance for settlement builders who hate cleaning up goo piles
  • Tiny mod that does one job without bloat

⚠️ Cons

  • Last updated in 2017, so it may not be compatible with the latest game patches
  • Only affects energy weapon kills; other death effects remain unchanged
  • Potential conflicts with other mods that alter death effects or loot containers
🎯 Is This For You?
For Fallout 4 settlement builders who are tired of ash and goo piles cluttering their builds. Also for players who want a cleaner wasteland after energy weapon fights. Skip if you don't use energy weapons or don't care about pile cleanup.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • If you're on PC, you can install this manually by dropping the files into your Data folder, but using a mod manager like Vortex or Mod Organizer 2 makes uninstalling easier.
  • Since this mod affects death effects, it's best to load it after other gameplay mods to ensure it takes priority.
  • If you're using settlement mods that add new enemies, test in a settlement to make sure the piles are actually prevented.

📊 Mod Details

Game
Fallout 4 Mods
Author
Tedinator
Version
1.5
Downloads
9,312
Endorsements
501
Category
Gameplay
Created
12/13/2015
Updated
12/26/2017

🔧 How to Install Fallout 4 Mods

Download from Nexus.

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Visit the official mod page for specific installation instructions for this mod.

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