The Club House v1_3
⚪ Last updated 2009⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview
🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #33 of 132 Buildings mods in this game by downloads
📋 About This Mod
See Comments For Update Suggestions SPECIAL NOTE: V 1. 25 no longer needed as patch 1. 6 fixes problems created by 1. 5 IF YOU ARE UPGRADING FROM AN EARLIER VERSION YOU WILL NEED TO RENAME THE NEW .esp FILE TO WHATEVER THE OLD FILE\'S NAME WAS OR YOU WILL LOSE ALL PERSONAL ITEMS FROM THE HOUSE.Version number has been removed from .esp file to avoid this issue in future releases. INSTALLATION: Unzip the contents of this file to your FO3 Data folder. It will only overwrite Club House related files in the following 3 folders All 3 versions of The Club House can be run simultaneously. /Fallout 3/Data/ /Fallout 3/Data/ Textures/The Club House/ /Fallout 3/Data/ Meshes/Club House/ This is my very first mod of any kind, for any game so evaluate accordingly. I am adding features as I learn how to create them. I know what I want to do and I know it can be done, I just don\'t know how to do it yet. LOCATIONS of KEYS In Megaton the key is in a key box mounted on the wall to the right of the door and requires the Player House Key to open. At Beth Ruins and Vault 101 it\'s in a rock Hide A Key to the right of the door. A separate container key can be found lying on the table inside the front door. KNOWN ISSUES Patch 1. 6 fixes probs created by 1. 5 There is no theme support. No point If you do not remove all items from the player house prior to installing this mod, you will have to use the following method to retrieve them. You can use the console command COC MegatonPlayerHouse to reach the original house interior. Use COC theclubhouse to get back to the club house. FOLLOWERS PROBLEM FIXED BY 1. 5 PATCH: Patch 1. 6 fixes probs created by 1. 5 If you move any plates or bowls stacked on the back shelf, the stack will \"explode\". Sorry but it\'s the only way to get a good looking stack of dishes. COMPATABILTY The only items created for this mod are static versions of normally movable items. Unique script for Bobblehead Display. There is an AI Package titled \"Club House Sandbox\" added to all normal companions. It is triggered by turning on the lights.with the area set as cell: The Club House and condition GetScrpitVariable ClubHouseLightSwitch variable Chillin=1. To add Sandbox Mode to other NPCs, open this mod and whatever mod contains the NPCs (make the NPC mod active.). Find the particular NPC in the object window and click on “AI Packages”. Right click on the list of packages and select “Club House Sandbox” from the drop down list. It should be put first in the list (unless there is an obvious conflict.) Save and exit. ALTERED CELLS: Club House Interior is unique. House at Megaton: The Megaton location completely replaces the player house. This effects Megaton plaza and Megaton Entrance cells House at Vault 101 [/u
The Club House v1_3 is a Fallout 3 building mod that adds a spacious, semi-luxurious home for the player plus simple quarters for a squad of four. Three versions are included: one replaces the Megaton player house, and two are located above Vault 101 and just north of an unspecified location. With 303 endorsements and over 23,000 downloads, it's a well-received housing mod from 2009.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community backing with 303 endorsements and over 23k downloads.
- Gives your squad a place to crash—perfect for players who roll with a full team.
- Three placement options mean you can pick the one that fits your playthrough.
⚠️ Cons
- Last updated in 2009—might have issues with modern Fallout 3 setups or mods.
- The 'north of' location is vague, so you might have to hunt for the house.
For Fallout 3 players who want a bigger, fancier home that also houses their companions. If you're tired of the cramped Megaton shack and want a squad-friendly base, this is for you. Skip if you're on a modern mod setup that requires up-to-date patches.
💡 Beginner Tips
- Since it's an old mod, make sure your Fallout 3 is fully patched and consider using a mod manager to avoid conflicts.
- If you choose the version that replaces the Megaton house, you'll need to start a new game or load a save before entering Megaton for the first time.
- Check the mod's file page for any readme or additional notes—the description here is sparse.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Grimstad
- Version
- 1.3
- Downloads
- 23,107
- Endorsements
- 303
- Category
- Buildings
- Created
- 1/6/2009
- Updated
- 6/30/2009
🔧 How to Install Fallout 3 Mods
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