Inventory Access
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 5.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #157 of 217 Miscellaneous mods in this game by downloads
📋 About This Mod
Inventory Access R1. 0 by Imp of the Perverse _____________ Description: _____________ This resource gives modders an easy way to place an item into the inventory of every actor in the capital wasteland. It\'s intended to be used with tokens running object scripts. ________________ Ideas/Requests: ________________ A mod that monitors the air temperature calculated by Ambient Temperature, and uses it to determine what gear wasteland NPC equip. A mod that monitors NPCs with grenades, and creates an explosion if they were killed before having the chance to throw the grenade they just pulled the pin from. A mod that adjusts the heights of all wasteland NPCs using setscale, based on their SPECIAL stats (my mod SPECIAL Based Player Height will perform that function for the player). The one drawback here is that I don\'t think SPECIAL varies that much throughout the wastes. ________________________ Directions for Players: ________________________ If you\'re using a mod that requires this resource, add this .esm to your load order with the rest of your .esms, higher in your load order than any mods that require it. ________________________ Directions for Modders: ________________________ Create a quest in your mod marked as \"Begin Enabled\". The quest\'s script should consist of the following lines: scn YourQuestQuestScript begin gamemode AddFormToFormList IAPiggyBackList YourItem stopquest YourQuest end Where YourQuest is the name of your quest, and YourItem is a script token that you\'ve created - a piece of armor with the \"playable\" flag left unchecked to prevent it from being seen if the player kills the actor whose inventory it was in. Due to some complications that can arise if a mod that uses this resource is later removed, the above code should always be used (using the FOSE command ListGetFormIndex will crash the script). The object script you place on that token can then be used to do any number of things. I\'m using one to cause power armor wearers to explode if you hit them in the MicroFusion Pack, and to add a number of power armor upgrades to their inventories. I decided to create this resource when I thought up another use - adjusting NPC\'s equipped armor to suit the weather. In general, you\'ll want to set a reference variable using the line: set myRef to getcontainer myRef will then point to the actor whose inventory your script is running in. You can use myRef in conditional statements to find out what kind of actor myRef is (NPC, molerat, behemoth...), what weapon they\'re using, what they\'re wearing, what faction they\'re in, etc., and react accordingly. Don\'t bother removing your token if it\'s not in the right inventory - Inventory Access will just add it in again. I\'d suggest just wrapping all of your code in a conditional that checks if a variable is 0 or 1 - if the actor is one your code applies to, leave the variable 0 to let
Inventory Access is a shared resource mod for Fallout 3 that lets other mods add script tokens to every actor's inventory in the wasteland. With 429 endorsements and over 7,000 downloads, it's a proven utility for modders, though it hasn't been updated since 2010.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-trusted utility with 429 endorsements and 7,432 downloads
- Essential for modders who need to distribute items or scripts to all NPCs
- Lightweight and focused—does one job without bloat
⚠️ Cons
- Last updated in 2010—may have compatibility issues with modern mod setups or game patches
- Not a standalone gameplay mod; requires other mods to be useful for players
- No documentation or install instructions provided by the author
For Fallout 3 modders who need a reliable way to inject script tokens into every actor's inventory. Skip if you're a player looking for direct gameplay changes—this is a backend resource, not a user-facing mod.
💡 Beginner Tips
- If you're a modder, place this resource in your mod's dependencies so users don't have to install it separately.
- Check if your mod manager supports resource files—this is a master file, so load order matters for other mods that depend on it.
- Since it's from 2010, test with your current Fallout 3 setup to ensure no conflicts with newer mods.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- ImpOfThePerverseMods
- Version
- 1.0
- Downloads
- 7,432
- Endorsements
- 429
- Category
- Miscellaneous
- Created
- 8/28/2010
- Updated
- 8/28/2010
🔧 How to Install Fallout 3 Mods
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