FWE-Underground Hideout compatibility patch

⭐ ⭐ (781 endorsements) 📥 20,941 downloads 📌 v2.3.2 📅 5/15/2011
⚪ Last updated 2015

By danthegeek Baixinhu · Buildings

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/24/2015 📅 Created: 5/15/2011
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #41 of 132 Buildings mods in this game by downloads

📋 About This Mod

FWE - Underground Hideout compatibility patch Date: 08/06/2011 Requirements: Fallout 3 v1. 7, all DLCs, Underground Hideout 7. 2, FWE

Author: Baixinhu

Source: http://www.fallout3nexus.com/downloads/file.php?id=16150 ===========

Updated load order for Blackened

ATTENTION: This mod requires manual installation.

Description =========== This mod was created for the single purpose of having all the CALIBR ammunition from FWE in the armory of the awesome hideout mod by danthegeek: http://www.fallout3nexus.com/downloads/file.php?id=9592. As I was doing that, this mod soon transformed in a patch aiming to make it more in tune with the FWE harsh wasteland "reality".

danthegeek was kind enough to allow me to change his great mod and advised me to upload my work so as other people might enjoy it too, so enjoy and any feedback is welcome.

Update 2. 3. 2     --> A couple more fixes to the weapon wall scripts.     --> Trimmed a bit of unneeded data from the armors.     --> Fixed a bug in the detox system, due to some functions only seeing rounded numbers.     --> Started modifying the armory workbench. New interface, and it activates FWE's time lapse. The dialog flickers a bit, but I'll try to solve that. Not yet complete, but I figured I could use some feedback on bugs as I add more menu items.     --> Added an option for brighter lights in the UH terminal, under "settings". Currently only in the lab, so people that use darker ENBs can give some feedback before I add the others. After choosing the option you must turn the lights on for it to take effect.

Update 2. 3. 1     --> Rock-It Launcher now rightfully processed as a Big Gun.     --> Metal Blaster now shows the proper texture.     --> Added the Curse Breaker/Excalibat to the melee wall.     --> The Gauss Pistol PPK12 and the Gauss M72 Rifle have also been fixed. They are Small Guns that happen to belong in the energy weapons wall. If you let the armory sort it out, they should appear with no issues.     --> All containers and wall scripts have been perused (yes, I used "perused") and cleaned/fixed. Hopefully the errors are now very few to none.     --> Wall help messages have been changed for readability.     --> Added a litttle surprise to the armor stand.     --> DLC and DLC+WMK add-ons will have to be downloaded again.

Update 2. 3     --> New weapon wall: Energy. As before, if you have any energy weapons inside the regular weapons wall container, take them to the new wall or to the energy weapons crate.     --> Projectile and Energy walls are completed. If I missed weapons or if the display doesn't work properly, please let me k

🤖 AI-enhanced — based on mod data

A compatibility patch that makes FWE and Underground Hideout work together. With 781 endorsements and over 20,000 downloads, it's a proven solution for players using both mods. Last updated in 2015, so it may not support newer game versions.

✨ Key Features

Makes FWE and Underground Hideout fully compatible
Community-tested with 781 endorsements and 20,941 downloads

📊 Pros & Cons

✅ Pros

  • Solid track record (781 endorsements, 20k+ downloads) — clearly fills a real need
  • Simple purpose: just makes two popular mods work together, no bloat
  • Still relevant for players on older setups that use these mods

⚠️ Cons

  • Last updated in 2015 — likely outdated for current game versions and may conflict with newer mods
  • Only addresses FWE and Underground Hideout — if you use other mods, you're on your own
🎯 Is This For You?
For Fallout 3 players who run both FWE and Underground Hideout and want them to play nice together. Skip if you don't use both mods or if you're on a modern setup where these mods may already be outdated.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Load this patch after both FWE and Underground Hideout in your mod manager to ensure it overrides correctly.
  • If you're using a mod manager like FOMM or Vortex, enable the patch last to avoid conflicts.
  • Since the patch is from 2015, test your game early to catch any issues before you get deep into a playthrough.

📊 Mod Details

Game
Fallout 3 Mods
Author
danthegeek Baixinhu
Version
2.3.2
Downloads
20,941
Endorsements
781
Category
Buildings
Created
5/15/2011
Updated
2/24/2015

🔧 How to Install Fallout 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.

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