Followers Allowed in DLCs - Pitt - Lookout - Zeta
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #35 of 420 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Name: Followers Allowed in DLCs Author: Chrome Hamster Version: 1. 0 Date: 11/28/2010 Cateogry: Gameplay Enhancement/Alteration =============== Description: =============== This package contains three separate ESPs that will allow your Fallout 3 followers to experience all or part of the three supported DLCs with you. All of these allow quick and easy transport of your followers without any of that \"They appear after you fast travel again once you get there\" or \"They may show up running along the pier when you get there\" garbage from some other mods that purport to do the same thing. =============== Details: =============== Followers Allowed - The Pitt.esp This mod will allow you to take your followers along with you to visit The Pitt, AFTER THE CONCLUSION OF THE MAIN DLC QUESTLINE. This was done so as not to conflict with the established Bethesda lore for The Pitt DLC. So it\'s not much use for making The Pitt easier, but it is handy for immersion if you want company on your trips to the Ammo Press, post-quest. Followers Allowed - Point Lookout.esp This mod allows you to take your followers with you to Point Lookout from the very beginning. It removes Tobar\'s retarded statements about not taking extra passengers and allows your followers to run all the quests with you. However, I did add some extra code to make them wait outside the Sacred Bog, as there are significant bugs if they try to enter it with you. This is probably relating to the dream sequence scripted therein. If any of the official DLCs really needed to allow followers, this one was it. Enjoy! Followers Allowed - Mothership Zeta.esp This mod allows your followers to return with you to Zeta\'s bridge AFTER YOU AND YOUR NEW FRIENDS HAVE SECURED THE SHIP AND COMPLETED THE MAIN DLC QUESTLINE. Again, this was decided to better fit with the established Bethesda lore and the whole solo-alien-abduction motif. But once on the bridge, your followers can successfully accompany you to any part of the ship still accessible upon completion of the DLC, including the transporter to the engineering core! =============== Requirements: =============== Fallout 3 Patch 1. 7 DLC The Pitt (For Followers Allowed - The Pitt) DLC Point Lookout (For Followers Allowed - Point Lookout) DLC Mothership Zeta (For Followers Allowed - Mothership Zeta) =============== Install: =============== 1. Use FOMM Package Manager to install this FOMOD-ready 7z. or 1. Extract the files from the archive. 2. Copy files to (install folder)\\Fallout 3\\Data\\ 3. Start Fallout 3 Launcher, click \'Data Files\', place a checkmark beside the .esp file. =============== Un-Install: =============== 1. Use FOMM Package Manager to uninstall this FOMOD-ready 7z. or 1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file. 2. Delete the files/folders associated with the mod. =============== Compatibility: =============== These mods w
This mod provides three ESPs that let Fallout 3 followers accompany you into the Pitt, Point Lookout, and Mothership Zeta DLCs, with quick transport for followers. It's a classic utility for players who want companions in DLC areas, with over 1,100 endorsements and 100k downloads.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with over 1,100 endorsements and 100k downloads.
- Simple three-ESP setup—just pick the DLC you want and go.
- Fills a real gap: vanilla Fallout 3 won't let followers into DLCs.
⚠️ Cons
- Last updated in 2010—may have compatibility issues with modern mod setups.
- No detailed instructions or compatibility notes in the description.
- Requires all three DLCs to use the full package, which might not suit everyone.
For Fallout 3 players who hate leaving their companions behind when entering DLC areas. If you're a completionist who wants your follower to see every corner of the Pitt, Lookout, or Zeta, this is a must-have. Skip if you play without DLCs or don't care about companion presence in those zones.
💡 Beginner Tips
- Make sure you have the respective DLC installed before activating the corresponding ESP.
- Load these ESPs after the main game and DLC masters in your load order to avoid conflicts.
- If you use a mod manager, enable only the ESPs for the DLCs you own.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Chrome Hamster
- Version
- 1.0
- Downloads
- 101,960
- Endorsements
- 1,113
- Category
- Gameplay Effects and Changes
- Created
- 11/28/2010
- Updated
- 11/28/2010
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