Auto Night Eye And Image Improvement 1_01
⚪ Last updated 2013⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #172 of 229 Miscellaneous mods in this game by downloads
📋 About This Mod
Better contrast, saturation and lighting range, plus automatic night vision
WHAT IT DOES It makes your eyes naturally behave like the Friend Of The Night perk in New Vegas does, i.e., see better in low light conditions (i.e., at night and indoors.) It is also scripted to be a general purpose image improvement effect, both at night and during the day, without the performance penalty of ENB. In fact, it should have no performance impact at all. So what it does is: - Improve colour saturation in all lighting conditions - Improve contrast in all lighting conditions - Improve lighting range in all lighting conditions - Actually work indoors during the day (the NV FOTN perk only activates from 8:15 PM to 5:45 AM even indoors, which I found beyond stupid. If my eyes can adapt in a bunker, then they can adapt at any hour) - Actually brighten the image indoors (the NV FOTN made some dark spots even darker indoors) - Not tint the image green-ish, like the NV FOTN did - Includes 2 intermediate steps between day and night, to better cover the large but gradual changes in lighting during sunset and sunrise with Fellout installed. (Basically you don\'t just have an abrupt transition between \"I can\'t see a bloody thing\" and \"oh, it\'s bright now\" at 8 PM.) And most importantly: it\'s automatically on. It does NOT need you to take any perk. NOTE 1: This mod is calibrated for Fellout, which is to say, it brightens nights a bit more than the NV version, while not brightening days. You may want to get Fellout too, to get the results from the screenshots. NOTE 2: This mod only affects what YOU see. Think of it as some unique mutation YOU acquired from some radioactive puddle. It will not make the nights brighter for anyone else. I.e., it won\'t affect your sneaking, nor how well your companions aim in the dark, etc. If a dark and stormy Fellout night was dark enough for you to sneak and backstab a raider outside, as far as the raider is concerned, it will still be just as dark with this mod active. KNOWN ISSUES All of these stem from this having no clue how bright a spot actually is, and only basing it on hour and whether it\'s inside or outside. I don\'t consider them actual problems, but just so you know what you\'re getting. 1. Some indoors places that were fairly well lit to start with, such as your room in Vault 101, will also get the indoors night boost and be even better lit. Which may actually be more realistic than half the vault being dark, not to mention more in-line with the Fallout 1 and Fallout 2 lore. If that bothers you, just don\'t activate the mod until you leave the vault. 2. While mostly intended to make nights seem brighter, it CAN have the opposite effect of making dark places a little darker in day time, on a particularly overcast Fellout day. That\'s what increasing lighting range and contrast does: bright spots get brighter, and dark spots in the shade get slightly darker. It should still be possible to see there though. Worst case scenario, if you run in
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Moraelin
- Version
- 1.01
- Downloads
- 2,071
- Endorsements
- 108
- Category
- Miscellaneous
- Created
- 10/9/2013
- Updated
- 10/26/2013
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