Silenced Ultra SMG 1_0
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #160 of 381 Weapons mods in this game by downloads
📋 About This Mod
WHAT IT DOES It replaced Sydney\'s \"Ultra\" SMG with a silenced version. The damage, accuracy, etc, have not been changed. Not the most imaginative mod, but it was requested. HOW TO GET IT Same as you\'d always get the Ultra SMG. Or if you already had one, it will automatically sprout a silencer. HOW TO INSTALL IT Search for \"set bInvalidateOlderFiles=0\" in your Fallout3.ini file and change it to \"set bInvalidateOlderFiles=1\", if you haven\'t done so already. Extract the archive, with directories, in your Fallout3\\Data folder. Select it in the list of plugin files in the launcher. HOW TO UNINSTALL IT Delete the .esp file from your Data directory. Delete the file Data\\Weapons\\1HandPistol\\10mmSubMachinegunSilenced. NIF, starting from your Fallout3 directory. CONFLICTS It will conflict with other mods that change Sydney\'s Ultra SMG, except for any retextures that affect all SMGs. I.e., if a mod consists only of new .dds files, it\'s ok. It shouldn\'t conflict with anything else, because it doesn\'t change anything else. It _is_ compatible with all known mods that globally change AP, condition-to-accuracy modifiers, skill-to-damage modifiers, etc. VERSION HISTORY 1. 0: First Release
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Moraelin
- Version
- 1.0
- Downloads
- 3,072
- Endorsements
- 158
- Category
- Weapons
- Created
- 11/24/2008
- Updated
- 11/24/2008
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