Ammunition Schematics for FWE-WMK-CRAFT-Full CalibrV1_4
⚪ Last updated 2013⚠️ Install Order · 5 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗
3📦 FWE Find it →
4📦 WMK Find it →
5📦 CRAFT Find it →
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 6.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #137 of 313 Weapons mods in this game by downloads
📋 About This Mod
✅ = Current Version 1. 30 Stable -=Full Version=- 17-Oct-13 =-
✅ Full CalibrV1. 4 CRAFT enabled Ammunition Schematics implementation for FWE-WMK-CRAFT.
✅ Now also supports . 58 (15mm) Minie Balls ... ;)
✅ All ammunition from Calibr1. 4 is now implemented for workbench creation and ammunition breakdown/materials extraction.
✅ Description
✅ ===========
- = Current Version 1. 30 Stable -=Full Version=- 17-Oct-13 =-
- A shyteload of hours on datasets, formids, menu dialogue, notes and scripts later ... now fully CRAFT & Calibr1. 4+ functional :)
- Full CalibrV1. 4 CRAFT enabled Ammunition Schematics implementation for FWE-WMK-CRAFT.
- Now also supports . 58 (15mm) Minie Balls ... ;)
- Just what you need for when you don\'t have enough of the specific ammo you want, or want to break-down ammo you don\'t need to then Handload/Craft a different set of ammunition, at a workbench ... ahh, . 50AE and . 50 BMG rounds, \'Yeah, Come to Pappa\' ;)
- If you have the matching schematic you can use materials to CRAFT a quantity of ammo, or breakdown specific ammo for its materials (Gunpowder, Scrap Metal. etc) at any Workbench. FULL and complete Calibr1. 4 ammunition implementation :)
- All ammunition from Calibr1. 4 is now implemented for workbench creation and ammunition breakdown/materials extraction.
- Currently fully Calibr1. 4 & CRAFT functional, EXCEPT, for correct script execution on about a third of all schematics that are picked-up as a world object \'Placeable\', \'Misc item\', and some menus advising inflated requirements for materials needed to \'Create\' ... will implement and rectify in next update ... has NO EFFECT on successfully \'Purchasing\' schematics from vendors, and using \'Purchased\' schematics at a workbench ;)
- Also full support for additional ammunition types added in my \'20th Century Weapons -Plus- Reborn for FWE-WMK - 18668\' Mod : . 58 (15mm) Minie Balls and . 410 Bore, 10Gauge and 20 Gauge Shotgun shells. An ideal companion Mod ;)
- Description
- ===========
- This mod combines the awesome Highsight\'s CRAFT mod with the full CALIBR 1. 4+ ammunition library mod. In other words, it adds CALIBR ammo schematics for the CRAFT workbench mod. It uses the unique Gunpowder item in FWE, which spawns rarely ...
- Location
- ========
- All the ammo schematics and the Gunpowder cans can be found at Craterside Supply in Megaton, as well as at Lydia Montenegro in Tenpenny Tower and at Seagrave Holmes in Rivet City.
- Details
- =======
- Adds ALL CALIBR 1. 4+, (my . 58 (15mm) Minie Balls, . 410 Bore, 20 Gauge, 10 Gauge shotgun shells) and vanilla ammo schematics for sale at Craterside Supply, Rivet Supply at Rivet City and Le Chic Boutique at Tenpenny Tower. It uses the FWE unique Gunpowder item. Gunpowder is a rare spawning item in FWE.
- To make ammo you will need Gunpowder, Scrap Metal and Tin cans (not bent tin cans). Other -more complex items like Missiles or Mini Nuke- need more stuff like Fission Batteries and Conductors. The Cans of Gunpowder can be acquired in one of 5 ways:
- 1) Loot it
- 2) Scavenge it
- 3) Scrounge it
- 4) Buy it
- 5) Create it
- To create 1 Can of Gunpowder you will need X frag grenades, X frag mines, X Mini Nukes, X Missiles or a quantity of any other type of CALIBR 1. 4+ or default ammunition.
- SPECIAL NOTE: To create a Can of Gunpowder you don\'t need to act
🤖 AI-enhanced — based on mod data
This mod adds ammunition schematics for the FWE-WMK-CRAFT mod, allowing players to craft ammo from materials or break down ammo into components like gunpowder. It's a utility add-on for Fallout 3 modders using those systems, with 752 endorsements and last updated in 2013.
✨ Key Features
Adds ammunition schematics compatible with FWE-WMK-CRAFT and Full CalibrV1.4
Allows crafting ammo quantities from materials when the matching schematic is owned
Allows breaking down specific ammo into materials like gunpowder at any workbench
📊 Pros & Cons
✅ Pros
- Solid community backing with 752 endorsements and over 12k downloads
- Integrates with popular mods FWE, WMK, and CRAFT for a unified crafting experience
- Adds both crafting and breakdown options, giving players more control over ammo resources
⚠️ Cons
- Last updated in 2013, so it may be outdated for current mod setups
- Requires FWE, WMK, and CRAFT mods, which adds complexity and potential conflicts
- Compatibility with other ammo mods or newer versions of those dependencies is uncertain
🎯 Is This For You?
For Fallout 3 modders who use FWE, WMK, and CRAFT and want a more immersive ammo crafting system. If you're not running those specific mods, this won't be useful. Skip if you prefer simpler ammo mechanics or don't want to juggle multiple dependencies.
For Fallout 3 modders who use FWE, WMK, and CRAFT and want a more immersive ammo crafting system. If you're not running those specific mods, this won't be useful. Skip if you prefer simpler ammo mechanics or don't want to juggle multiple dependencies.
📦 Install:Medium· 5-10 minutes
💡 Beginner Tips
- Ensure you have FWE, WMK, and CRAFT installed and working before adding this mod, and follow their load order instructions.
- Use a mod manager like FOMM to install and manage the files, and check for conflicts with other ammo or crafting mods.
- Test the crafting and breakdown functions at a workbench to confirm the schematics appear correctly.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Highlander4242
- Version
- 1.30
- Downloads
- 12,368
- Endorsements
- 752
- Category
- Weapons
- Created
- 2/2/2013
- Updated
- 10/17/2013
🔧 How to Install Fallout 3 Mods
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