Ammo Press at Megaton House for FWE v603 and full Calibrv14
⚪ Last updated 2013⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #10 of 10 Ammo mods in this game by downloads
📋 About This Mod
-= V1. 21 30Jun13 =-
Special Note: Version 1. 30-1. 31 is BUGGED, Critical Script Fault - DO NOT USE. Either rollback to v1. 21 or Update to V1. 21.
Your own Ammo Press in your Megaton House ideally for FWE 6. 03, WMK for FWE and with FULL Calibr1. 4 ammunition support. Use with Vanilla, FWE fallout or whatever ...
Convert any Calibr Ammunition to any other Calibr Ammunition. or use raw materials to create ammo ... "Oh yeah, . 50AE & . 50 BMG rounds, Come to Pappa" ... all in the comfort of your Megaton House ;)
REQUIREMENTS (and overall load order) are:
Fallout3.esm DLC ThePitt.esm Calibr.esm (Version1. 4 - comes included with an FWE 6. 03 installation)
MyMegaton-Ammo-Press-Calibr-Plus-Unlocked_v1_2_18605.esp
'Your self-made Merged-Patch', as always, LAST.
Simply copy the esp into your Fallout Data directory and Activate in FOMM, etc.
'The Pitt' Quest does Not have to have been completed first in order to use the Press.
Once activated, check out the new Terminal and Ammo Press on your homes 1st floor inner balcony :)
Make sure you read the Note on the Ammo Press ... now requires an unmarked 2-part quest be completed to initialize ;)
Will work with just about anything except FOOK, FWE Overhaul, etc.
HOWTO instructions are in the In-Game Rendered Terminal (Recommend my custom settings for Higher Resolution in-game Terminals 'Text' - 18604 ,
A big Thank You and credit to 'Bigmill' and 'Chrome Hamster' for they're enabling mods.
I originally did a quick and nasty merging of the features of each, fixed some existing minor script errors, minor changes and removed restriction of having completed 'ThePitt Quest' to activate for use.
Now its a single standalone esp to reduce Load Order bloat and to prepare the ground for possible additional Ammo Press Schematic modules I'm thinking of ... ;)
There are two items required to 'Initialize' the Ammo Press. One item can be purchased from a wasteland scavenger/trader or a Vendor somewhere out there in the wastes, but IT WON'T COME CHEAP ! (works out at approximately 60% of the cost of individually purchasing ALL Ammo Schematics from Mod 18639 ) ... the second item will have to be found ... out there, somewhere ...
The note on the Ammo Press hints to likely locations for one of the two components required ... Component A 'Unlocks' the Ammo Press Console, but you can't select ammo to convert without Component B, which provides all the Calibr Ammunition configurations for the ammo press ... which is of no use unless you have component A to 'Unlock' and enable the ammo press console ...
This mod may be uploaded elsewhere without permission. as long as BigMi
Adds an Ammo Press to your Megaton House for Fallout 3, compatible with FWE 6.03, WMK for FWE, and full Calibr1.4 ammunition support. Convert any Calibr ammo to any other Calibr ammo or use raw materials to create ammo, including .50AE and .50 BMG. A niche mod with 285 endorsements, last updated in 2013.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 285 endorsements and over 5,300 downloads.
- Turns your Megaton House into a one-stop ammo workshop, saving trips to vendors.
- Full Calibr1.4 support means you can craft the rare .50 BMG rounds without hunting for them.
⚠️ Cons
- Last updated in 2013, so it may have compatibility issues with newer mods or game versions.
- Requires FWE and WMK for FWE, which are heavy mods that can be tricky to install and may conflict with other overhauls.
- Only works in Megaton House, so if you prefer other player homes, you're out of luck.
For Fallout 3 players who run FWE and Calibr and want a convenient ammo crafting station in their Megaton home. If you're not using those mods, this won't do anything for you. Skip if you're on a vanilla playthrough or use a different home base.
💡 Beginner Tips
- Make sure you have FWE and WMK installed and working before adding this mod, as it depends on them.
- If you're using a mod manager, load this mod after FWE and WMK to ensure proper overwrites.
- Check the mod's readme or forum for any patches needed for other mods that alter Megaton House.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Highlander4242
- Version
- 1.21
- Downloads
- 5,335
- Endorsements
- 285
- Category
- Ammo
- Created
- 1/23/2013
- Updated
- 6/12/2013
🔧 How to Install Fallout 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.
Keep browsing — more Fallout 3 mods await