ER2 Battlefield Commander

⭐ — (4 endorsements) 📥 143 downloads 📌 v1 📅 8/26/2026
🟢 Updated this month

By Zhaashi · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/25/2026 📅 Created: 8/26/2026

🔍 Analysis

  • ✅ Updated 319 days after the latest game patch — actively maintained
  • 🏆 #9 of 16 Miscellaneous mods in this game by downloads

📋 About This Mod

A BepInEx plugin for Easy Red 2 that adds an "RTS god-view squad command" layer — mouse operations inspired by Gates of Hell: Ostfront.

`Control/formCoverCorridor` default 6 → 10 m — how far a soldier's line slot may reach for a nearby

free cover spot. Larger = more cover use; 0 = pure formation line; above 12 pulls the whole line onto

the cover edge in cover-rich terrain.

F9: enter god view (mainly to enter RTS; press F9 again for emergency exit when all friendly squads are wiped).

Normal exit: box-select/choose units to take over → click the top-center button to possess a random living member, back to first person.

Move, focus-fire, boarding and vehicle-move orders issued in RTS keep executing after you leave RTS.

WASD move, wheel zoom, hold MMB rotate, Q/E height.

LMB click friendly soldier/vehicle = select (infantry = single soldier, vehicle = whole crew); LMB on enemy/empty = clear selection.

Double-click a friendly soldier = select their entire squad.

Hold LMB to box-select = temporary selection of friendlies inside the box; native squads are never split automatically.

Only the top button creates a real new squad; vehicle crews stay together as one unit; Shift+box = append.

RMB short press = order: ground = move (selected units only), enemy = persistent focus-fire mark (fire priority only, no auto-advance),

friendly/neutral vehicle or fire position = board/enter directly (no menu), friendly soldier inside a vehicle = board as reinforcement,

friendly soldier on foot = nearest selected soldier walks over and both backpacks open on arrival (v1. 3. 4),

ground item = its native interaction menu when it has several (ammo box: refill ammo), otherwise it is picked up —

instantly within the link radius, or the nearest selected soldier walks there and picks it up on arrival (v1. 4. 1),

building/house = selected infantry enter and take cover inside, empty ground = move.

RMB double-click (same spot within 0. 6s) = native "Move & Defend" (HoldArea): one native order per selected squad, no extra orchestration.

RMB long press (0. 35s) + drag = formation arrow (Gates of Hell style): the formation line is centered on the press point,

perpendicular to the drag, as long as the drag; units face along the arrow.

- Where native cover points exist near the target (sandbags, walls, Combat Cover props...), infantry are assigned to cover

one by one and walk in natively (they take the cover's suggested stance and facing by themselves); units without cover

spread along the line. While dragging, white translucent ghost models preview every assigned cover spot, plus line/vehicle

slot markers. If ghost cloning fails the preview auto-degrades to markers only.

- Vehicles always take line slots, drive to them, then pivot to the arrow direction after arriving — this supersedes the

old vehicle facing drag.

- A very short drag (< 1 m) behaves like a plain move order.

Command hotkeys (all rebindable in the cfg section): Z stand / X crouch / C prone / V halt / B hold-fire toggle /

N cover nearby (around selection center) / M rally on squad leaders / F scatter into cover / G backpack window.

Route lines: after a move or boarding order, a thin grey dashed line is drawn from every marching unit to its target

(boarding lines follow the target vehicle in real time) and disappears when everyone arrives.

Ctrl+1~9 = save current selection as a group; 1~9 = recall group (dead units auto-pruned, replaces selection).

Dismount = all selected vehicle crews dismount (and walk away, so they don't instantly re-board); now a button in the bottom-left info panel.

Space = pause/resume the world (camera still moves while paused).

Bottom-right = number + symbols: one □ per armored unit, one ○ per infantry (□ always before ○).

Click selects the squad, double-click selects and flies the camera there.

Bottom-left info panel: focused unit name/class, health bar, stance, suppression level;

◀ ▶ cycles through selected units. / opens a grid backpack window (see below).

Right-click a soldier — any part of him counts, helmet and gear included (v1. 4. 4), and near misses count too:

from a zoomed-out view the click often lands on the ground beside him (v1. 4. 5 tolerance 2. 5 m) — a friendly on foot

= both backpacks after walking over, a corpse = its backpack after walking over (since v1. 4. 11 the selected

unit's backpack opens at the same time as well); right-click a ground item = the

nearest selected soldier picks it up (instantly within the link radius, otherwise he walks there first).

When vehicles are selected the panel also carries

📊 Mod Details

Game
Easy Red 2 Mods
Author
Zhaashi
Version
1
Downloads
143
Endorsements
4
Category
Miscellaneous
Created
8/26/2026
Updated
9/25/2026

🔧 How to Install Easy Red 2 Mods

Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.

📖 Full step-by-step install guide for Easy Red 2 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Easy Red 2 commands, item IDs, and more.

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