Beastiarium - New Enemy Skills -Obsolete-

⭐ — (64 endorsements) 📥 9,581 downloads 📌 v1.2 📅 3/8/2025
🟠 Updated over a year ago

By Caramelpoptart · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/20/2025 📅 Created: 3/8/2025

🔍 Analysis

  • 👍 0.7% endorsement rate
  • 🏆 #92 of 392 Gameplay mods in this game by downloads

📋 About This Mod

THIS MOD WAS A PROOF OF CONCEPT AND FOR PERSONAL FULFILLMENT - TRY BESTIARY INSTEAD!

The only reason you would want to use this over bestiary is if you want your enemies to be absurd and over the top, or if you like messing with skill maker and want to tweak the enemy skills, or else try using parts of enemy skills for player skills. Anyone has permission to do anything they like with any mod I make!

Beastiarium seeks to add more variety and challenge through changing how many enemies act and the abilities they perform, some enemies attack far more often and have access to more magick, more debilitations, and move movement. There is an attempt to make enemy variants more distinct, Goblins are mostly the same but rush you down more, Choppers can cast spells that soak, electrocute, and silence, Hobgoblins imbue their weapons with fire and chain many attacks together, and knackers are still jumpy but now have more dangerous ranged stone and wind attacks.

This mod can be used from the start of the game to the end with relatively little issue, though some vanilla vocations have far more difficulty handling some encounters. This skillset was designed with pawns in mind, though they have trouble with some attacks.

You can also use this mod to enhance a ng+ run, to make the endgame experience more distinct, or to give yourself enemies capable of standing up against powerful skill maker vocations and abilities.

The video below is a demonstration of extreme and experimental abilities. Most enemies do not behave like this, and everything you see below is disabled with the recommended skillsets.

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INSTALLATION

INSTALL SKILL MAKER AND ALL REQUIREMENTS

Unzip Beastiarium, and move reframework into the folder of the games install. Use the reframework

menu in game and go to skill maker, enemy skill, Load Skillset List, Load Beastiarium.

It seems that loading the skillset doesn't properly work due to a skill maker issue. You may have to try manually loading in each enemy skill, or each enemy skill set. Individual enemy skill sets are labeled with "Advanced." Advanced Goblins, Advanced Saurians, ect.

Many enemies have two skillsets, one marked with (EX). Load this skillset to enable experimental or extreme abilities. These abilities often involve magical effects the monster previously didn't have, or otherwise over the top moves.

THE NON EX VERSION OF THE SKILLSETS ARE HIGHLY RECOMMENDED FOR A MORE BALANCED EXPERIENCE!

If there is a move you believe should be marked as (EX), please let me know!

Gorechimeras, Skeletons, Lost Mercenaries, and Skeleton Lords are all considered experimental, enable these skillsets at your own risk. I believe skeletons feel the least egregious out of these.

LIST OF ENEMIES NOT ALTERED

🤖 AI-enhanced — based on mod data

Beastiarium - New Enemy Skills -Obsolete- is a gameplay mod for 7 Days to Die that adds new attacks and combos to many enemies and bosses. It has 64 endorsements and nearly 10,000 downloads, but was last updated in April 2025 and is marked obsolete.

✨ Key Features

Adds new attacks and combos to many enemies and bosses in the game.
Marked as obsolete, indicating it may be outdated or replaced by another mod.
Has 64 endorsements and 9,581 downloads, showing moderate community usage.

📊 Pros & Cons

✅ Pros

  • Decent community traction with 64 endorsements and nearly 10k downloads.
  • Adds variety to enemy encounters, which can freshen up combat.
  • Simple concept: new skills for enemies, no complex setup mentioned.

⚠️ Cons

  • Marked obsolete, so it may be outdated or incompatible with current game versions.
  • No details on which enemies or bosses are affected, so you're going in blind.
  • Potential conflicts with other gameplay mods that alter enemy behavior.
🎯 Is This For You?
For 7 Days to Die players who want more variety in enemy attacks and combos, especially if you're tired of the same old zombie swings. Skip if you're on the latest game version, since the mod is obsolete and might not work.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since the mod is obsolete, check the game version you're running and see if the mod has a successor or patch.
  • If you're using a mod manager, install it that way to keep track of updates and conflicts.
  • Test the mod on a new save or backup your world, as enemy behavior changes can be unpredictable.

📊 Mod Details

Game
Dragonsdogma2 Mods
Author
Caramelpoptart
Version
1.2
Downloads
9,581
Endorsements
64
Category
Gameplay
Created
3/8/2025
Updated
4/20/2025

🔧 How to Install Dragon's Dogma 2 Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Dragon's Dogma 2 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Dragon's Dogma 2 commands, item IDs, and more.

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