AutoLoot 30m

⭐ — (11 endorsements) 📥 1,197 downloads 📌 v5 📅 9/2/2026
🟢 Updated this month

By griffyth · Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/6/2026 📅 Created: 9/2/2026

🔍 Analysis

  • 👍 0.9% endorsement rate
  • ✅ Updated 73 days after the latest game patch — actively maintained
  • 🏆 #41 of 67 Utilities mods in this game by downloads

📋 About This Mod

AutoLoot mod that works with Title Update 3.2. For those that missed it... ***I have no intention of updating it further I just wanted one that worked for me with the current mod/state of the game.*** I just wanted something to use for

AutoLoot mod that works with Title Update 3. 2.

For those that missed it ...

I have no intention of updating it further I just wanted one that worked for me with the current mod/state of the game.

I just wanted something to use for myself, and sharing it in case anyone wants it.

Description

AutoLoot30m is a lightweight REFramework script that periodically checks everything lootable near your character and interacts with it automatically, the same way you would by walking up and pressing the interact button, just without the walking. Radius, categories, and behavior are all configurable in-game, no config files to hand-edit.

Built with a Status panel and a self-test button baked right into the settings menu, so if a future game update ever breaks something, you'll see exactly what stopped working instead of just silently getting no loot.

Features

  • []Configurable radius: 1 to 100 meters, defaults to 30m.[/]

    []Search Body: dead enemies automatically searched and looted, monster corpses included.[/]

    []Monster Parts: severed tails and other harvestable parts collected automatically.[/]

    []Harvest Points: plants, ore, bugs, and other gathering nodes picked up on the way past.[/]

    []Dropped Items: anything dropped by monsters or other players auto-collected.[/]

    []World Items: items placed directly in the map get picked up too.[/]

    []Seeker's Tokens: optional, off by default so you can still hunt them deliberately if you want to.[/]

    []Treasure Chests: optional, off by default, including locked ones when enabled.[/]

    []Battle toggle: optionally disable all looting while you're in combat, so nothing gets interrupted.[/]

    []Per-category toggles: turn any of the above on or off independently.[/]

    []Persistent settings: your configuration is saved automatically and reloaded next launch.[/]

    []Live status panel: see at a glance whether the mod's hooks are working, whether your player and position are being found, and how many lootable objects are in range right now.[/]

    []Built-in self-test: one button to check every internal game hook the mod depends on and report pass/fail for each, so a broken piece after a game update is obvious instead of a silent mystery.[/]

Requirements

Installation

Manual:

  • []Install REFramework if you haven't already.[/]

    reframework/autorun/AutoLoot30m.luainto your Dragon's Dogma 2 install folder, so the final path is

    <game folder>/reframework/autorun/AutoLoot30m.lua.[/]

Fluffy Mod Manager:

  • []Install like any other mod

    modinfo.iniis included.[/]

Configuration

In-game, open the REFramework menu (default key: Insert) and go to Script Generated UI → AutoLoot30m. From there:

  • []Toggle the mod on/off[/]

    []Set the loot radius[/]

    []Disable looting during battle[/]

    []Turn each loot category on or off[/]

    []Check the Status section or click "Run self-test" if something isn't looting[/]

Settings save automatically.

Notes

  • []Seeker's tokens and chests default to off. Enable them in the menu if you want them included.[/]

    []Items beyond your inventory stack limit can still be wasted, same as looting manually.[/]

    []The mod polls a few times per second rather than every frame, so it stays cheap.[/]

Credits

Game-engine class and method names referenced by this script were identified through REFramework's public Lua API documentation and by studying publicly available, open-source Dragon's Dogma 2 REFramework scripts from the community modding scene.

Changelog

1. 3

  • []Fixed a crash caused by triggering interactions from the wrong game thread; interactions now fire from hooks on the game's own update methods instead.[/]

1. 2

  • []Fixed a native exception in the player-position lookup that could abort the whole position check instead of falling back gracefully.[/]

1. 1

  • []Added the in-game Status panel, self-test button, and proper error logging/reporting.[/]

1. 0

  • []Initial release.[/]

📊 Mod Details

Game
Dragonsdogma2 Mods
Author
griffyth
Version
5
Downloads
1,197
Endorsements
11
Category
Utilities
Created
9/2/2026
Updated
9/6/2026

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