Lassitude EX (Time stop) a Sorcerer's spell Mod

⭐ — (27 endorsements) 📥 707 downloads 📌 v1.0 📅 6/11/2020
⚪ Last updated 2020

By Nn Stan · Skills and Augments

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/6/2020 📅 Created: 6/11/2020

🔍 Analysis

  • 👍 3.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #34 of 39 Skills and Augments mods in this game by downloads

📋 About This Mod

Lassitude will now stop enemies completely (Read detail in description)

Go here for a latest compilation of all of my spell mod that work for both Sorcerer and Mage 

Mass Enchant

Change was made to Lassitude:

1. It will now stop the movement of enemies that touch the AoE completely, work on most enemies on testing, some will product weird behavior.

2. Both Lassitude and High Lassitude are the same (due to technical limitation).

3. Increase the spell cast time, reduce the duration of the sphere, it will still inflict Torpor debuff (for balance purpose)

Warning:

Bug :When cast on a group of enemies and quickly run away, on reaching a certain distance the game will crash.

This issue is likely cause by the game despawn enemies at certain distance away from the player. For now try to not run away (too far) while the spell is working .

Update: Unfortunately the bug can't be fixed, so I can only reduce the spell's duration to lessen the chance of crashing, as compensation for this, the spell's radius have been increase and cast time reduced.

1. May cause unintended effect on gameplay under certain situation/ with certain enemies, during testing there are 2 times crashing 1 on an area with ghost, 1 with bat, but I do not know if its cause by this spell or not because my game's file is under heavy modification, so to be safe save frequently until it can be confirmed. Its possible that these crashes happen when the player move too far away from the AoE while its working.

2. While the enemies will appear to be freezing completely, if its in the middle of doing an attack, come close will result in getting hit by said attack. This is how the game's mechanic suppose to be, I don't think it can(should) be change.

3. Casting many in quick succession won't work, the enemies need to break free of the spell for it to be able to apply again. This is how the game's mechanic suppose to be, I don't think it can(should) be change, think of it as a part of balance.

4. Actual enemies speed is set to 0. 5% of original, I avoid 0 because it feel potentially buggy.

A demonstration video (note that this mod doesn't include fast casting mod, and some value like knockdown/stagger/damage may be

different in actual gameplay)

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Notes: come with my previous Maelstrom's Dark effect removal mod, Frigor EX mod, Voidspell EX mod, Ingle EX mod. Detail:

https://www.reddit.com/r/DragonsDogma/comments/gejavm/reduceremove_maelstroms_dark_effect/

https://www.nexusmods.com/dragonsdogma/mods/533

https://www.nexusmods.com/dragonsdogma/mods/539

https://www.nexusmods.com/dragonsdogma/mods/543

Any feedback/question  is welcome, but I may or may not be able to Fix/change the mod (due to technical limita

📊 Mod Details

Game
Dragonsdogma Mods
Author
Nn Stan
Version
1.0
Downloads
707
Endorsements
27
Category
Skills and Augments
Created
6/11/2020
Updated
7/6/2020

🔧 How to Install Dragon's Dogma: Dark Aris Mods

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