Mass Enchant (EX) for Sorc and Mage
⚪ Last updated 2020Preview

🔍 Analysis
- 👍 4.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #10 of 39 Skills and Augments mods in this game by downloads
📋 About This Mod
Update August 17 : Added X3 duration version in Miscellaneous files
Update : added Standalone version in Miscellaneous files
Dragon’s Dogma original anime series premieres on Netflix September 17
This release include all of my previous mod for both Sorcerer and Mage class:
Maelstrom's Dark effect removal mod, Frigor EX mod, Voidspell EX mod, Ingle EX mod, Lassitude EX mod. Detail:
https://www.reddit.com/r/DragonsDogma/comments/gejavm/reduceremove_maelstroms_dark_effect/
https://www.nexusmods.com/dragonsdogma/mods/533
https://www.nexusmods.com/dragonsdogma/mods/539
https://www.nexusmods.com/dragonsdogma/mods/543
https://www.nexusmods.com/dragonsdogma/mods/554
Change Sorcerer/Mage Enchant skills into the following:
Base Tier : same as vanilla no change.
High Tier: Enchant all allies (include friendly NPCs) in a medium area around the caster. Enchant power and duration is equivalent of vanilla High enchant aka Affinity.
Grand Tier: Increase radius further. Enchant power and duration is equivalent of vanilla Grand Enchant aka Pact.
Note :
- Max target is actually 8, in some case where there are too many applicable target the spell may priority other target before the caster, result in the caster not enchanted. Regardless this is a rare case that is likely won't happen in normal gameplay, so I don't think I should try to deal with it.
- The enchant projectile is just the same as vanilla one, its a projectile and it will disappear when it hit obstacle.
A demonstration video (note that this mod doesn't include fast casting mod, and some value like knockdown/stagger/damage may be
different in actual gameplay)
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Any feedback/question/discussion is welcome, but I may or may not be able to Fix/change the mod (due to technical limitation, logical
limitation,....) .
Instruction:
-
[]Make a backup of your wan.arc and stk.arc files ( in DDDA\nativePC\rom\wp\w1 ) and stk27.arc, stk00.arc (in DDDA\nativePC\rom\sk\s1\ ) as
obviously it will overwrite if you have any other mod that change these files such as magic mods .[
]Download extract and replace wan.arc and stk.arc (in DDDA\nativePC\rom\wp\w1) and stk27.arc, stk00.arc (in DDDA\nativePC\rom\sk\s1\ ).
Credit :
Thanks to FluffyQuack for the Arctool.
Thanks to other people who made Magic's mod here.
Mass Enchant (EX) for Sorc and Mage is a compact mod that changes single-target enchant spells for Sorcerer and Mage classes into mass enchant versions, affecting multiple targets at once. It includes X3 duration variants and has 288 endorsements, last updated in November 2020.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 288 endorsements and over 6,400 downloads.
- Adds a practical quality-of-life change for enchant users, letting you buff multiple targets at once.
- Includes X3 duration variants for longer-lasting effects.
⚠️ Cons
- Last updated in November 2020 — may be outdated for current game versions.
- Limited to Sorc and Mage classes; other classes won't benefit.
For Sorcerer and Mage players who want to enchant multiple party members or summons without casting repeatedly. Skip if you play other classes or prefer more comprehensive spell overhauls.
💡 Beginner Tips
- Check if your game version is compatible with mods from 2020, as updates may have changed spell mechanics.
- If you use a mod manager, install via that to keep track of the mod easily.
- Test the mass enchant on a dummy target to see the area of effect before relying on it in combat.
📊 Mod Details
- Game
- Dragonsdogma Mods
- Author
- Nn Stan
- Version
- 1.0
- Downloads
- 6,410
- Endorsements
- 288
- Category
- Skills and Augments
- Created
- 7/6/2020
- Updated
- 11/5/2020
🔧 How to Install Dragon's Dogma: Dark Aris Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Dragon's Dogma: Dark Aris →
Visit the official mod page for specific installation instructions for this mod.
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