Ghosts of Arlathan
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #6 of 8 Creatures mods in this game by downloads
📋 About This Mod
Port of the ancient elven sentinels from Veilguard.
I love the elven sentinels guarding Arlathan Forest, so I decided to try and bring them to DAO. There are three models (mage, rogue, warrior--or as they're labelled in DAtV: "ranged", "assassin", "berserker"), and I've used them to replace the Cadash Thaig sentinels in Witch Hunt, as well as some unique undead on the "Lower Ruins" floor of the Brecilian Ruins.
(my reasoning for the latter, besides "I want more elven suits of armor running around" was that a) there was clearly some big conflict between humans and elves there; b) there's already significant elven presence on that floor, like the arcane warrior's phylactery and the elven ritual room; and c) OMG so many effing skeletons, I need more variety!)
I've also ported the sentinel weapons for them to use. There'll be a small cache with one of each for the player at the end of Cadash Thaig, or you can get them earlier with the included runscript ("runscript give_arlath_weapons").
Optional files: Alternate VFX for the Brecilian sentinels, including no VFX. Can be swapped out at any time.
0. 1 - my attempt at a DAI Fade-green glow.
Will conflict with anything else that edits the Cadash Thaig sentinels and certain unique undead enemies during 'Nature of the Beast', or that use the same GDA numbers (see under spoiler tag)
I made this to be fairly easy to customize: simply delete the corresponding UTCs if there are any enemies you don't want to be replaced, or the entire class folder if you don't want to see any of that class.
Cadash Thaig UTCs:
str400cr_guardian_1.utc (warrior)
str400cr_guardian_2a.utc (rogue)
str400cr_guardian_2b.utc (rogue)
str400cr_guardian_3.utc (mage)
str400cr_guardian_4a.utc (mage)
str400cr_guardian_4b.utc (warrior)
Lair of the Undead UTCs:
ntb330cr_altar_shade.utc (mage)
ntb330cr_altar_shade2.utc (mage)
ntb330cr_archer_explosive.utc (warrior)
ntb330cr_archer_fire.utc (rogue)
ntb330cr_archer_ice.utc (rogue)
ntb330cr_archer_kback.utc (rogue)
ntb330cr_shade_archer.utc (rogue)
ntb330cr_skeleton_ground.utc (warrior)
abi_base: 4266242
apr_base: 426, 427, 428
arrow_variation: 64
battleaxe_variation : 64
dagger_variation: 59
longsword_variation: 117
passive_abilities: 426
prj_base : 64
shortbow_variation: 64
staff_variation: 52
tower_shield_variation: 64
Installation: put the "Ghosts of Arlathan" folder in your override. Should be installed before going to those locations for the first time to take full effect.
(since the enemies have APR edits, if installed after the first visit, they'll still change appearance, but there will probably be some weirdness)
Make sure your game is 4GB/LAA patched--these models have a much higher poly
📊 Mod Details
- Game
- Dragonage Mods
- Author
- Shanamah
- Version
- 1.0
- Downloads
- 262
- Endorsements
- 21
- Category
- Creatures
- Created
- 1/19/2026
- Updated
- 2/4/2026
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