Fallen Disciple (Stonehammer's Gift) Armor Retex

⭐ — (8 endorsements) 📥 175 downloads 📌 v1.1 📅 12/13/2025
🟡 Updated this year

By lufusol · Models and Textures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/19/2025 📅 Created: 12/13/2025

🔍 Analysis

  • 🏆 #61 of 81 Models and Textures mods in this game by downloads

📋 About This Mod

Texture upgrades and edits of a DA2 armor ported to DAO by Loincloth Fashion (required)

In DA2 it's called the "Stonehammer's Gift" armor.  In DA:O, it is ported by Loincloth Fashion (requirement) and called "Armor of the Fallen Disciple"

INSTALLATION:

1. put zzz_Fallen Disciple folder in \BioWare\Dragon Age\packages\core\override

2. read the README file(s) before you ask for help or clarificatiion (because there's already a lot of both inside)

ABOUT: This mod began as a single texture edit.  Then I decided to do more........ a lot more.

Multiple different designs, every set has a name (which I made up, except for the OG Stonehammer's Gift)

Every design is modular!  With FIVE tiers:

bare/lightest: every possible piece is removed (there are visible flaws)

"light": only a few pieces kept, minimal but functional (still visible flaws)

"medium": enough armor to cover all the gaps and unfinished bits of the vanilla art

"heavy": most of the armor, just hooks and foils removed, and no 3D rings or laces

full/"massive": nothing removed

First, for the purists:

Stonehammer's Gift: 1-2K and 2-4K versions of the original textures, no huesat/levels edits or anything novel.  Just some crackin' upscales (technically I spliced together multiple upscales per each texture, so you won't get upscales like these anywhere else).  I did every single map - diffuse, spec, env, normals (x and y channels separately, too).  This is as faithful to the original artwork as possible while massively increasing the resolution.  I tried really hard not to allow ANY bad hallucinations through.  HMU if you spy something

Armor of Nature's Reflection: The original edit (v1. 0) for this mod.  Metal which I headcanon as dwemer - warmer brown, copper, brass(tarnished and polished) and silver base tones, with cooler, brighter blue and platinum specular tones, and a warm 'glow' to it (not glowmap; combination spec/env effect).  Black leather.  Quilted fabric looks teal, mint, or ice blue depending on environment.  Brass(polished) rings.  Looks good on Sten.  Like a tree that you don't want to piss off (or on xD)

All the "new" designs have custom envmasks re-generated from specular (more detailed+accurate than upscaling and editing the orig envmask) and custom normal maps which I don't want to get into right now but they're worth it.

More on the way...

OPTIONAL FILES:

armor removal: pretty self explanatory but you NEED these if you want less than "Massive" (the alternate textures in the main mod aren't enough to do anything alone, see the README)

PSDs - diffuse, transparency: modder's resource, high-compatibility PSDs (GIMP, paint. NET etc.) which contain all the masks for every part of the armor (maybe i missed a thing or two, lmk) plus the transparency masks.  Everything la

📊 Mod Details

Game
Dragonage Mods
Author
lufusol
Version
1.1
Downloads
175
Endorsements
8
Category
Models and Textures
Created
12/13/2025
Updated
12/19/2025

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