Better Combat - DA2
⚪ Last updated 2011🔍 Analysis
- 👍 4.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #21 of 189 Gameplay mods in this game by downloads
📋 About This Mod
Changes on combat gameplay to give more synergy to classes, improved all talent\'s lines to be effective, gave more freedowm to users and improved itemization.
Some of you may remember Better Combat for DAO. I did that mod many years ago and for some unpleasant circumstances I had to cancel the project on mid course, however it still remained in my heart. This mod is the reproposition of that overhaul for DA2. While the original Better Combat was more complex because I had a toolset to work with, luckily Bioware this time around made many internal settings of abilities to be changeable outside of scripts, via tables, so there are many things one can do within the rescritions imposed by a lack of internal modding tools. At first I didn\'t want to start a project as this because it requires a lot of work and I had not a cohesive concept to work upon, but in these last days I had an idea: a complete overhaul of the combat gameplay for DA2, ranging from better party synergy to better itemization. *********************************************************************************************************** PURPOUSE OF THE MOD: ********************************************************************************************************** This project strives to create more synergy between classes. DA2 is, primarily, a party based cRPG and so this aspect of gameplay is fundamental. While I think Bioware (and especially Peter Thomas) have done a good work in this sector with cross-class-combos and general abilities concept, there\'s always room for improvement. So the primary intent of this mod is: - Improve on the CCCs synergy so that classes are more adept both on setting and exploiting them. - Improve specific class trees reworking those that are \"weaker\" or less used. - Give more freedom to the user on the choices of talents. - Give more freedom to the user on the choice of party composition in nightmare difficulty. - Balance the classes one in respect to the other working on their ineherent strengths (for example a mage relies much more on abilities than other classes, so permit the class to cast more and more often, without naturally exceding, however). With the intent, however, to never distort the original concept of ability trees and individual talents. The concept behind all the trees remains the same, I only altered them where necessary to achieve a specific purpouse or to give more freedom, still the majority of them are inaltered. Also the general concept of abilities has not been altered; this is still the original* DA2, with improvements only when necessary and not because you have to change something. This mod strikes, first and foremost, for balance. While many talents are improved none of the changes will suddenly turn your class in an unstoppable machine. Morover this mod will rework many of the items available for the classes to follow a more similar concept behind them. For example there are only 2 elemental bows and 3 elemental daggers (of which one, however, requires a DLC), while there are 4 elemental two-handed weapons, one of which can be obtained at beginn
📊 Mod Details
- Game
- Dragon Age 2 Mods
- Author
- Lautreamont
- Version
- 1.1a
- Downloads
- 28,958
- Endorsements
- 1,208
- Category
- Gameplay
- Created
- 5/2/2011
- Updated
- 5/15/2011
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