All Soul-Level 1 Classes (OLD)
⚪ Last updated 2020Preview

🔍 Analysis
- 👍 3.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #81 of 257 Gameplay mods in this game by downloads
📋 About This Mod
==> This mod is sloppily made and I have created an improved version here: https://www.nexusmods.com/darksoulsremastered/mods/1207Makes all starting classes start at soul level 1, for more class control or better variety when doing SL1
==> This mod is sloppily made and I have created an improved version here: https://www.nexusmods.com/darksoulsremastered/mods/1207
All vanilla starting classes are scaled down to soul-level 1 while still maintaining their relative strengths and weaknesses for those desiring better build options or more variety when doing a SL1 challenge. The starting weapons, armour, items, and spells are the same and are still fully wieldable as in vanilla.
- Fixed an attribute I missed on the sorcerer:
- Sorcerer loses 1 strength instead of vitality
- Fixed stats being lowered below 8 which is never done in the vanilla game:
- Warrior loses 1 endurance instead of attunement
- Wanderer loses 1 intelligence instead of faith
- Priest loses 1 endurance instead of intelligence
- Initial release
The changes are as follows:
Soul Level 4 -> 1
Endurance 12 -> 11
Intellignece 9 -> 8
Faith 9 -> 8
Soul Level 5 -> 1
Attunement 10 -> 9
Endurance 10 -> 9
Intelligence 9 -> 8
Faith 11 -> 10
Soul Level 3 -> 1
Dexterity 14 -> 13
Intelligence 11 -> 10
Soul Level 5 -> 1
Attunement 11 -> 10
Vitality 9 -> 8
Dexterity 15 -> 14
Intelligence 12 -> 11
Soul Level 4 -> 1
Vitality 12 -> 11
Faith 10 -> 8
Soul Level 4 -> 1
Vitality 11 -> 10
Intelligence 9 -> 8
Faith 9 -> 8
Soul Level 3 -> 1
Strength 9 -> 8
Dexterity 11 -> 10
Soul Level 2 -> 1
Endurance 9 -> 8
Soul Level 6 -> 1
Vitality 11 -> 10
Attunement 11 -> 10
Endurance 11 -> 10
Strength 11 -> 10
Dexterity 11 -> 10
Q. Why not just reduce attunement/int/faith for all classes that don't cast?
A. I'm trying to avoid making the martial classes inordinately desirable. The goal is to modify the classes to strike a balance between viability and balance.
Q. Why nerf dex on thief and wanderer?
A. This mod isn't only intended for SL1 challenges. The stat scalings are meant to keep these classes balanced and within their original vanilla viability. I wanted to keep the option open for leveling into int for weapon-buffing. The wanderer is similar in this regard to the thief, so if I scaled one down and not the other, then it would break their balance; thus both are scaled down.
📊 Mod Details
- Game
- Darksoulsremastered Mods
- Author
- DaggothBob
- Version
- 102
- Downloads
- 1,099
- Endorsements
- 41
- Category
- Gameplay
- Created
- 3/22/2020
- Updated
- 6/5/2020
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