Sinful Vanilla

⭐ — (45 endorsements) 📥 659 downloads 📌 v1.1 📅 4/1/2021
⚪ Last updated 2021

By Sinsear · Gameplay Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/16/2021 📅 Created: 4/1/2021

🔍 Analysis

  • 👍 6.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #95 of 169 Gameplay Changes mods in this game by downloads

📋 About This Mod

Sinful Vanilla is the beginning of a series of mods I'll be doing.I felt the base game had a lack of balancing progression-wise and I wanted some aspects of the gameplay to be more balanced and sensible, so that's what I did.The base

The Sinful series of mods aims to change up the Dark Souls gameplay in various ways.

Sinful Vanilla (for DS2) is my attempt at a rebalancing act with what's provided. I personally believe DS2 has redeeming qualities, but I can understand why they'd be ignored when there are so many issues (that are QUITE easy to tweak) that are bothersome.

Here are some of the fixes: (Written from Version 1. 0)

Merchant Updates:

Melentia is a lot more appealing to new players, Lifegems are raised in price to challenge Veterans.

Chloanne sells stones earlier on, when it may be more appealing.

Also I removed Melentia's gift at 10K souls and replaced it. MAY be bugged right now.

Magerold has a gift you'll want at 10K souls however.

and more that are less relevant.

(Also there are no lootable Fragrant Branches. They can only be purchased from Melentia.)

Stamina/Estus Updates:

Running is FAR less draining, rolling as well.

Most healing item usage was sped up, as well as other items.

Resins are currently unaltered, and some other items. Inform me if there are any particular items I missed that should be used faster.

Lifegems are capped at 35. (The other lifegem variations also limited.)

Doing a test playthrough, this never even was an issue for me given the other changes. May revisit this section regardless of feedback.

Complete revamp to ADP:

ADP is the biggest sin smudged on DS2's shelf life, so I decided to give it a decent overhaul.

Poise scales better than before.

This decision was made since, AGL gets completely rescaled and ADP may seem less appealing.

At level 10 - 80 → 88 (Fat roll)

0. 55 a level (until level 25)

The biggest issue surrounding ADP was it's crucial initial starting iFrames. This starts you off with the same iFrames as Fat rolling in DS1. Which, if you know the numbers, is a LOT better. You could go the whole game without touching the stat if you needed to, if you're used to DS1 iFrames. (Or you could do what I did in my test run, stopped it at the next mark.)

At level 25 - 102 → 96 (Mid roll)

0. 6 a level

The curve matches most soft caps built into DS2, level 40. Though my new Poise curve ignores this a bit, if you actually were to open up the files and look...the scaling is terribly written from 30 → 40. This is also where I stopped maximizing my levels in DS2 and had no issues. This should feel fair during encounters as a new player.

At level 40 - 142 → 105 (Fast roll)

L40+: 0. 3 a level

BUT, I wasn't going to cut off the ability to get higher iFrame counts. If you want Fast roll iFrames, you will have to

📊 Mod Details

Game
Darksouls2 Mods
Author
Sinsear
Version
1.1
Downloads
659
Endorsements
45
Category
Gameplay Changes
Created
4/1/2021
Updated
4/16/2021

🔧 How to Install Dark Souls 2 Mods

Download from Nexus Mods.

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Visit the official mod page for specific installation instructions for this mod.

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