SotFS Level Editor and Repacker

⭐ ⭐ (162 endorsements) 📥 4,351 downloads 📌 v1.1 📅 11/26/2017
⚪ Last updated 2018

By Jgwman · Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/11/2018 📅 Created: 11/26/2017

🔍 Analysis

  • 👍 3.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #9 of 33 Utilities mods in this game by downloads

📋 About This Mod

An easy to use modding tool, which allows users to add, remove, and manipulate enemies of all types in most areas featured in DkS2: SotFS. Requires an unpacked GameDataEbl archive by Atvaark's BinderTool.

SotFS Level Editor + Repacker

by Jgwman

Special thanks to Atvaark for developing BinderTool

Please note that I am unable to provide support for this mod any longer, as I have not touched it in years. There are likely better tools available through FromSoftware-modding Discord servers, but if you'd still like to use this, just be aware that it's "as-is" at this point.

Version 1. 1 - December 11th, 2018

All units will now show their correct coordinates within the editor (before now, many were bugged). This should make usage of the tool significantly easier.

FAQ

Q. In what sense is this a level editor?

A. If you've used Wulf's MSBEditor for DkS1, it's similar to that. Essentially, this gives modders the ability to redesign levels by moving (or removing) enemies that already exist in any level (except for Chasm of Old), as well as by adding entirely new enemies of any type that exists in the game. Basically, the community can design their own version of what the SotFS edition of DkS2 attempted to do, for either personal use or community distribution.

Q. If it's my own SotFS, I get to move items around too, right?

A. Unfortunately, not right now, for a couple reasons.

  • []The level editor uses SotFSRepack (a utility I developed using BinderTool's core files) to repack changed files to the game archives. Currently, SotFSRepack only supports repacking to GameDataEbl.bdt; loot data is in a different archive, which I may support repacking in the future.

    []More importantly, the structure of the ItemLotParam files (where loot data is stored) is generated in a fashion which is poorly organized. As far as I can tell, distinguishing what loot is associated with which area and which entries are actually drop tables rather than pickups can only be done with a significant amount of manual labor (trial and error), which is why it's possible for me to randomize these entries easily, but is much more work to manually modify entries. Again, not to say it can't be done (as it can be done right now with Cheat Engine, a param patcher, and a relatively high amount of manual labor), but for now I'm not supporting it.

    Q. There were a lot of big words in your last answer. Is this modding tool really "easy to use"?

    A. If you follow the provided instructions, it should be fairly easy to use. The level editor itself is GUI based and very easy to use; the only potential difficulties come with unpacking your game archive and preparing a mod for distribution. If you already know how to run command line applications, write basic batch files to execute command line applications, and create and distribute *.zip files, creating and sharing a mod should be a bowl of Estus soup piece of cake.

📊 Mod Details

Game
Dark Souls 2 Mods
Author
Jgwman
Version
1.1
Downloads
4,351
Endorsements
162
Category
Utilities
Created
11/26/2017
Updated
12/11/2018

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