Things Betwixt

⭐ ⭐ (119 endorsements) 📥 4,871 downloads 📌 v1.4.1 📅 4/9/2025
🟠 Updated over a year ago

By RedRoryOTheGlen · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/9/2025 📅 Created: 4/9/2025

🔍 Analysis

  • 👍 2.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #95 of 200 Gameplay mods in this game by downloads

📋 About This Mod

Allows the interruption of vanilla fast travel with random encounters. Android version also available.

With this mod, performing fast-travel has a random chance of it being interrupted and you will instead experience a random encounter (usually combat) in a place between your origin and destination. Once you are finished with the encounter (either by killing enemies or running away), simply return to the Travel Menu to resume your journey. The scenario of the encounter also changes depending on the time, place and alertness of the player.

If you think vanilla Daggerfall's reliance on fast travel is too non-interactive and accelerated travel with Travel Options is much too demanding of your time and hardware, give this a shot!

HOW IT WORKS

When fast travel is initiated, the base encounter chance (X) for a random encounter is determined by the selected options in the Travel Menu:

  • []Reckless travel has a higher base encounter chance than Cautious travel

    []Camp Out will significantly increase encounter chance 

    []The player's Luck can have a slight effect on encounter chance if it is better or worse than average

Once encounter chance is determined, we will roll a D100 for every day of travel until either the number of rolls equals the number of days or the D100 rolls under X. In the latter case, an encounter will occur. The number of rolls will represent the number of days travelled before the encounter and is used to determine the point in-between the origin and destination that the encounter will take place at. When fast travel ends, the player will end up in that place instead and the encounter begins.

SCENARIOS

There are several scenarios that can begin the encounter, dependent on the choices made when initiating fast travel as well as the location and time of the encounter:

[]Travelling is used if the encounter occurs during the day. If the location is a town or dungeon, the player is placed in a start marker closest to their direction of travel. Otherwise, the player is placed in the center of the location.

[]Resting is used if the encounter occurs at night. If the location is a dungeon, the player is placed in a random dungeon start marker. If in a town, they are transported to the interior of a random tavern (or residence if DIEP or BCOD+BVOD is installed). Otherwise, the player is placed in the center of the location. A bonfire and tent (if in the wilderness or a dungeon exterior) will be placed near the player.

[]Ship is used if the encounter takes place in the High Rock Sea Coast (aka, the ocean). Rather than basing it on time of day, it is instead based on whether the player is surprised (see below). If not surprised, the encounter will take place on the deck with the enemies spawning ami

📊 Mod Details

Game
Daggerfallunity Mods
Author
RedRoryOTheGlen
Version
1.4.1
Downloads
4,871
Endorsements
119
Category
Gameplay
Created
4/9/2025
Updated
9/9/2025

🔧 How to Install Daggerfall Unity Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Daggerfall Unity →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Daggerfall Unity commands, item IDs, and more.

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