V Voice Framework
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #11 of 18 Modders Resources mods in this game by downloads
📋 About This Mod
V Voice Framework
A lightweight, dependency-free voice playback toolkit for V.
This is the engine room behind V For Vibrant — split out as a standalone framework so any mod author can give V contextual voice lines without writing the plumbing from scratch. No yaml, no status-effect hacks, no TweakXL dependency. Just clean redscript hooks into the game's own quest voiceset system.
If you're building a mod that wants V to grunt in pain, laugh at a kill, or mutter something under their breath when the player does X — this framework is the foundation you build on, not the mod you install for its own sake.
BROWSE ALL 13,000+ VOICE LINES WITH SAMPLE HERE
Example usage: V For Vibrant.
What it actually does
One core function, VFV_PlayVoice, handles everything:
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[]Plays any vanilla voiceset line through the game's quest system — the same mechanism scenes and quests use[/]
[]Gated by a shared cooldown (VFV_VoiceBlocked) so rapid-fire triggers — shotgun pellets, multi-hit combos — can't spam five voice lines on top of each other in the same second[/]
[]Wraps a full availability check before ever opening V's mouth: blocks during cutscenes, photo mode, swimming, workspots, phone calls, and the pre-game loading window, so V never talks over a scene or interrupts a call already in progress[/]
[]Pre-set that same cooldown for a few seconds after a save loads (configurable "After-Load Quiet Time"), so stats initialization in the first moments after loading can't fire false reactions[/]
Built to be extended, not just used. VFV_GetVoiceCooldown() is a plain overridable hook — define your own settings class, wrap this one function, and your mod's own cooldown value flows straight into the shared playback system without the framework ev
V Voice Framework is a lightweight toolkit for Cyberpunk 2077 that adds 13,000+ in-game voice lines for V and 60+ for Johnny, using the native quest voiceset system. It includes ~25 curated reaction calls and ~12 curated emotion groups, making it a resource for modders to enhance character dialogue.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge library of voice lines (13,000+) gives modders tons of material to work with.
- Uses the native quest voiceset system, so it should integrate smoothly without breaking immersion.
- Decent community traction with 173 endorsements and 15.5k downloads.
⚠️ Cons
- Targeted at modders, not end-users—if you're not making mods, this isn't for you.
- No detailed documentation or install instructions provided by the author.
- Last updated August 2026—might not be compatible with future game patches.
For Cyberpunk 2077 modders who want to add authentic voice lines to their quests or dialogue mods. It's a resource toolkit, so skip if you're just looking for gameplay changes or player-facing content.
💡 Beginner Tips
- Since this is a modder's resource, check the mod's forum posts or comments for usage examples if you're new to modding.
- Make sure to back up your existing mods before adding this, as it might conflict with other voice-related mods.
- If you're not a modder, you can still use this to replace V's voice lines, but you'll need to know how to edit game files.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- dnbnhlp
- Version
- 1.32
- Downloads
- 15,569
- Endorsements
- 173
- Category
- Modders Resources
- Created
- 6/20/2026
- Updated
- 8/6/2026
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
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