The Trials (Custom Races)
⚪ Last updated 2024⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #76 of 528 Gameplay mods in this game by downloads
📋 About This Mod
Fully custom time trial races in different parts of NC
This mod adds 3 custom time trials to the game that you can start and play anytime at your leisure. Time to prove that you are more than just Claire's motor monkey. No shooting, no opponents, just you, your vehicle and the streets of NC.
All races are marked on the map. Once there you'll see an Interaction that let's you start the race with the last of your summoned vehicles. In case something goes wrong there is also an interaction to end the race prematurely nearby every starting point.
Unleash your inner Speed demon while zooming through the Badlands. Long straights invite you to keep the foot on the pedal, but make sure you don't miss or overshoot any of the sharp turns sprinkled throughout!
Hillside Horsepower
Take your vehicle from the Columbarium through the busy roads of Northoak hills all the way to the outskirts of Northside.
Don't get distracted by the beautiful scenery or this winding track might prove really challenging.
Southside Circuit
Pacifica is known for its chaos. No better place to show your skills than in those streets forgotten by the rest of Night City. Narrow roads, burning wreckages and blind bends will make sure to test your technique.
How to install:
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[]Make sure you have Cyber Engine Tweaks installed
[
]Extract the archive directly into your Cyberpunk FolderHow to uninstall:
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[]Remove the folder "TheTrials" from Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods
[
]Remove "timeTrials.archive" from Cyberpunk 2077\archive\pc\modKnown Issues:
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[]If you haven't spawned a vehicle before starting the race weird stuff will happen (So make sure to press your "Call Vehicle" (V by default) at least once before starting a race) --> (You'll always need to to call a vehicle at least once when loading a save )
[
]If you use CET's "Reload all mods"-Button, the interactions to start/end the race will not work anymore.Plans for the Future:
I have quiet a few things that I'd like to add in the future. Those include but are not limit
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[]If you haven't spawned a vehicle before starting the race weird stuff will happen (So make sure to press your "Call Vehicle" (V by default) at least once before starting a race) --> (You'll always need to to call a vehicle at least once when loading a save )
-
[]Remove the folder "TheTrials" from Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- Gullii
- Version
- 1.0
- Downloads
- 1,372
- Endorsements
- 61
- Category
- Gameplay
- Created
- 4/6/2024
- Updated
- 4/6/2024
🔧 How to Install Cyberpunk 2077 Mods
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