TAKEMUTED - Reject Takemura's holocalls.

⭐ — (32 endorsements) 📥 800 downloads 📌 v1.2 📅 4/13/2026
🟡 Updated this year

By HoboOfFerelden · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 6/22/2026 📅 Created: 4/13/2026
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #411 of 528 Gameplay mods in this game by downloads

📋 About This Mod

Reject Takemura's calls for missions, Playing for Time, Down the Street, Gimme Danger, and Play It Safe. Once rejected, he'll call again after a couple of days. V can also call back to get the call they missed AFTER rejecting the specific

Make Takemura's calls for missions, Playing for Time, Down on the Street, Gimme Danger, and Play It Safe, rejectable. Once rejected, he'll call again after 2 in-game days.

V can also call back to get the call they missed AFTER rejecting the specific call at least once.

These calls annoyed me while I was testing my mods. All of my "clean" saves for Act 2 somehow have him waiting to jump me with them calls after loading in. (╯°□°)╯︵ ┻━┻

  • []Prevents any of the edited calls from triggering IF/WHEN the "Call Takemura" objective in Life During Wartime main quest is active. In that case, the calls will only become accessible again AFTER Life During Wartime is completed. [/]

    []This replaces four base-game scene files: [/]

    base\quest\main_quests\part1\q101\scenes\q101_08_takemura_v_room.scene

    base\quest\main_quests\part1\q112\scenes\q112_00a_meeting_phonecall.scene

    base\quest\main_quests\part1\q112\scenes\q112_01b_market_phonecall.scene

    base\quest\main_quests\part1\q112\scenes\q112_07_parade_intro.scene

    COMPATIBILITY:

    • []If other mods that replace the same scene files are given priority over this mod, the call tied to the scene file they edit will revert to its unrejectable state.[/]

      []If this mod wins the conflict, the calls will remain rejectable, but the edits from the conflicting mod will not take effect.[/]

      • []Use a mod manager or extract the contents of the zip into your Cyberpunk 2077 root directory. i.e steamsteamappscommonCyberpunk 2077[/]

      CREDITS:

      • []The modding discord: lots of helpful people and resources there[/]

        []The modding wiki[/]

        []The WolvenKit team[/]

        []YOU, for being awesome. ^_-[/]

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
HoboOfFerelden
Version
1.2
Downloads
800
Endorsements
32
Category
Gameplay
Created
4/13/2026
Updated
6/22/2026

🔧 How to Install Cyberpunk 2077 Mods

Download from Nexus.

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