ReImagined
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #29 of 44 Modders Resources mods in this game by downloads
📋 About This Mod
This script is designed for use with ReLUX and ReLUX+ and does not do anything on its own.
ReImagined automatically handles the removal of lighting nodes which will hopefully prevent the mod from breaking during game future game updates.
ReLUX is being updated to work with this script, the script should make node removal through xl files minimal, but some xl files will still be required.
As of Version 0. 5. 0 ReImainged has the ability for mod authors to add additional locations.
The "removal" file is located in r6\scripts\ReImagined\mods\<mod_name>\
module robber804. ReImagined
import Codeware.*
class MistysArea extends ScriptableService
private cb func OnLoad()
GameInstance. GetCallbackSystem()
. RegisterCallback(n"robber804. ReImagined. AreaRegistrationEvent", this, n"OnRegister");
private cb func OnRegister(event: ref<AreaRegistrationEvent>)
let m = AreaModule. Create("Mistys", "ReLUX-Mistys.archive");
m.sectors = [
1633739666509862977ul, //exterior_-25_18_0_0
9462961611030425294ul //interior_-49_37_0_0
m. AddNodeOverride(9462961611030425294ul, 16141985597819379539ul); //japanese_lantern_b_phx
ArrayPush(event.modules, m);
}The code above will remove lights from both sectors and will remove japanese lanterns from interior_-49_37_0_0
All items and sectors need to be in hash's, also keep in mind the script will remove all items with the identified hash from the specified sector.
Future plans including support for removing items only while keeping lighting, and for removing all of a specific item from all sectors.
ReImagined is a modder's resource that provides a script for node removals, specifically used in ReLUX 2.0 and other mods. It has 1,857 endorsements and 433,158 downloads, indicating strong community support. Last updated in July 2026, it remains relevant for mod developers.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge download count (433k) shows this script is a staple for many modders.
- 1,857 endorsements from the community — clearly trusted and relied upon.
- Recently updated (July 2026), so it's kept in line with current modding needs.
⚠️ Cons
- As a resource for modders, it's useless for players who just want gameplay changes.
- No explicit compatibility notes for different game versions or mod setups.
For mod developers who need a reliable script for node removals, especially those working with ReLUX 2.0 or similar mods. If you're a player looking for content, this isn't for you — it's a behind-the-scenes tool.
💡 Beginner Tips
- If you're new to modding, this script is meant to be integrated into your own mod projects, not installed like a typical gameplay mod.
- Check the ReLUX 2.0 mod page for context on how this script is used, since the description here is minimal.
- Since it's a script resource, test it in a development environment before releasing your mod to avoid breaking node structures.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- robber804
- Version
- 0.5.5
- Downloads
- 433,158
- Endorsements
- 1,857
- Category
- Modders Resources
- Created
- 11/24/2025
- Updated
- 7/19/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.
Keep browsing — more Cyberpunk 2077 mods await