Orbital Air Traffic Enhanced
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #64 of 148 Visuals and Graphics mods in this game by downloads
📋 About This Mod
Basics:
Fixes and improvements to the Orbital Air shuttle(s) taking off from the spaceport
Fixed/improved:
-
[]Shuttle traffic no longer stops as soon as Dog Eat Dog starts - it now stops when the player actually advances into the stadium[/]
[]Shuttle traffic now resumes after the spaceport section of The Killing Moon is done (one the PL credits roll and the player returns to the rest of the game) - previously it would stay disabled until all PL epilogues were also concluded.[/]
[]Shuttles now land! The logic was setup ready for it, and there's animation/vfx for it, but instead it launched again instead of landing.[/]
[]Shuttle rocket vfx/graphics no longer getting stuck in the sky - this was due to the above issue: the launch wasn't meant to happen so wasn't cleaned up properly[/]
[]Shuttles are now full quality and don't sure the super low poly proxy meshes at almost all ranges[/]
Added:
-
[]Adds a second launching/landing shuttle at Pad 01 - this shuttle follows a custom/different schedule/trigger to the original (Pad 03): Shuttle takes off between 5am-7am, or 5pm-7pm, it then lands back down between either 10am-1pm, or 10pm-1am; it needs to have landed, from either launch and in either landing, before it can launch again.[/]
[]Launch towers are now animated! They open/release as the shuttle lifts off, and closes around the shuttle to catch it when landing.[/]
Support me:
Really like my mod(s)?:
Ko-Fi: Deceptious
Patreon: Deceptious
Requirements:
ArchiveXL (removes existing 01/03 pads to replace them with the new animated ones)
Installation:
Unzip the main zip into "Cyberpunk 2077" folder so that the OrbitalAirTrafficEnhanced.archive and OrbitalAirTrafficEnhanced.xl files end up in the "Cyberpunk 2077\archive\pc\mod" folder.
Uninstall:
Delete the OrbitalAirTrafficEnhanced.archive and OrbitalAirTrafficEnhanced.archive.xl files from the "Cyberpunk 2077\archive\pc\mod" folder.
Language(s)
No language components.
Compatibility risks:
None expected. Looking into making some of the sector edits indirect to reduce the chance further.
Known issues/limitations:
The new shuttle schedule will only start after either the whole system starts again (if it was blocked by the Dog Eat Dog bug) or until the Pad 01 shuttle takes off for the first time after installing the mod.
Bugs
If anyone finds any bugs beyond what's listed in in Issues/Limitations, please let me know on the bugs tab!
-
[]Adds a second launching/landing shuttle at Pad 01 - this shuttle follows a custom/different schedule/trigger to the original (Pad 03): Shuttle takes off between 5am-7am, or 5pm-7pm, it then lands back down between either 10am-1pm, or 10pm-1am; it needs to have landed, from either launch and in either landing, before it can launch again.[/]
A small visual/gameplay fix mod that improves the Orbital Air shuttle takeoff sequence at the spaceport. With 264 endorsements and 14,847 downloads, it's a niche but appreciated tweak for players who notice the shuttle's behavior. Last updated July 2026, so it's actively maintained.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved (264 endorsements) — players who care about shuttle immersion will dig it.
- Actively updated (July 2026) — no worries about it being dead on arrival.
- Lightweight fix — doesn't overhaul the whole game, just polishes a specific moment.
⚠️ Cons
- Niche appeal — if you don't watch shuttle takeoffs, this won't move the needle.
For spaceport enthusiasts who notice the shuttle's takeoff quirks and want a more polished experience. Skip if you're after major gameplay overhauls — this is a focused fix, not a game-changer.
💡 Beginner Tips
- Check the mod's file structure — if it's a loose file, drop it into your game's Data folder.
- If you use a mod manager, import the archive and activate it — but verify load order if you have other spaceport mods.
- Watch a shuttle takeoff before and after to see the difference — it's subtle but noticeable.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- Deceptious
- Version
- 1.0.1
- Downloads
- 14,847
- Endorsements
- 264
- Category
- Visuals and Graphics
- Created
- 7/9/2026
- Updated
- 7/9/2026
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.
Keep browsing — more Cyberpunk 2077 mods await