No More Hard-coded Keybinds (Better Controls Menu continued)
🟠 Updated over a year ago⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #13 of 64 User Interface mods in this game by downloads
📋 About This Mod
This is a close to from-scratch remake of Better Controls Menu by Nibrodooh updated for game version 1. 5, 1. 6, and 2. 0-2. 3.
I have been updating Better Controls Menu independently for each patch since 1. 2, and based on a few requests I decided to make a new page for this version of the mod. I have no desire to take full credit for the creation of this mod despite Nibrodooh giving free permission to use their files, so I hope it's ok to keep referring to this as a continuation of their mod.
What it does:
This mod attempts to address two major problems with Cyberpunk 2077's keybinds menu and keybinds system for keyboard/mouse users. This
is particularly useful for accessibility, or for those using alternative control mappings (ESDF, left-handed users, etc.).
First, quite a few keybinds do not appear in the keybinds menu and therefore cannot be changed.
I attempt to address this in one of two ways:
-
[]Add a new entry to the keybind settings menu. For example, the secondary action button used for opening drop points etc.
[
]Link the function to another similar one, usually whatever it is already set to share a key with. For example, Q by default using a quick melee, or dropping a carried object.In a few cases, a keybind is used infrequently enough that I have chosen to leave it alone, as either of the changes above would cause more problems than it solves. (For example, F1 and left/right click in ui contexts)
Second, many unchangeable keybinds also prevent you from assigning the same key to another function, even when it would cause no actual conflicts. This results in a lot of "Binding Failed" when there really should be no conflict.
I have addressed these either by removing the offending binding entirely if it is redundant or does nothing, or by applying a workaround to allow that key to be used for more than one keybind.
List of Changes:
Adds options to the key binds menu for the following:
-
[]Dodge - Default G. Double-tapping crouch to dodge is removed. Double-tap dodge on movement keys is still included, using the setting built into the Controls menu. No longer needed as of 2. 0
[
]Secondary Action - Default R[]Disassemble Item, Drop Item, Unequip Item, Compare Items
[]Various other UI functions
A lot of the changes in this mod are to free up keys to be allowed to use for other bindings. When possible, actions are linked to other actions with the same default keybind. This should make it possible to rebind to almost any key, with a few exceptions that could possibly be problematic, such as Esc or F1, or some mouse buttons in the UI section. A few notable examples are:
[*]Drop Carried Object is lin
-
[]Dodge - Default G. Double-tapping crouch to dodge is removed. Double-tap dodge on movement keys is still included, using the setting built into the Controls menu. No longer needed as of 2. 0
No More Hard-coded Keybinds expands the key bindings menu in a game, allowing players to remap actions that are normally locked. It also removes or links redundant key binds to free up more keys for custom assignments. With 1,493 endorsements and 78,017 downloads, this UI mod is popular among players seeking greater control flexibility.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 1,493 endorsements and 78,017 downloads.
- Unlocks hidden keybinding options for deeper customization.
- Frees up unused keys by cleaning redundant binds.
⚠️ Cons
- No compatibility notes for other UI mods or game updates.
- Last updated September 2025 — may not support future game patches.
For players who want to remap every action to their preferred keys, especially those using unusual keyboard layouts or wanting to optimize key usage. Skip if you're happy with default bindings or prefer minimal UI changes.
💡 Beginner Tips
- Check your game's mod folder for manual installation; drop the files in and overwrite if prompted.
- Test your new keybinds in a safe area to ensure no conflicts with existing actions.
- If you use other UI mods, install this one last to avoid overwriting changes.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- heero139
- Version
- 2.3.2
- Downloads
- 78,017
- Endorsements
- 1,493
- Category
- User Interface
- Created
- 3/4/2022
- Updated
- 9/12/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.
Keep browsing — more Cyberpunk 2077 mods await