NIGHT CITY SKIES SKYWATCH

⭐ — (11 endorsements) 📥 1,343 downloads 📌 v1.3.3 📅 7/11/2026
🟡 Updated this year

By Slim420m · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 8/9/2026 📅 Created: 7/11/2026
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.8% endorsement rate
  • 🏆 #89 of 528 Gameplay mods in this game by downloads

📋 About This Mod

Night City Skies: Skywatch

Skywatch adds faction-controlled restricted airspace to Night City. Every district belongs to somebody — Arasaka, Militech, Barghest, Kang Tao, 6th Street, or the NCPD — and each of them polices their own patch of sky with real, spawned-in air defenses. 

Fly into a hostile zone and you'll get a warning, then a final warning, and if you don't clear out, a missile strike.  It runs entirely standalone against the player's own AV and any vehicle in the world; installing Night City Skies alongside it additionally lets rival factions engage each other's ambient air traffic.

  • []Faction-controlled airspace — six factions (Arasaka, Militech, Barghest, Kang Tao, 6th Street, NCPD) each control their own zones, detected by district with a coordinate fallback for open sky and the Badlands.[/]

    []Escalating warnings — faction-specific HUD warnings and audio cues (first warning → final warning → engagement) before anyone opens fire. Flying under 40m breaks radar lock.[/]

    []Real ground AA batteries — an armed vehicle with driver and gunner (plus optional ground guards) spawns near you when you enter a zone, tracks its target, and despawns cleanly on exit or out of range. Up to two batteries active per zone.[/]

    []AI vs. AI engagement — batteries track any AV in the world, not just the player, and rival factions will shoot down each other's traffic using a faction enemy/ally matrix.[/]

    []High-altitude failsafe — out of range of any ground battery, a satellite-style "global grid" strike still warns, locks, and fires, so there's no safe altitude.[/]

    []Fully configurable — enable/disable the system, toggle player and/or AI targeting independently, and tune cooldown, firing range, spawn distance, and despawn distance from the in-game F8 menu, live.[/]

Requirements

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    redscript

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    RED4ext

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    Redscript Configuration Framework / a mod settings framework  F8 menu (for the in-game configuration panel)

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    []Optional: Night City Skies — not required to run Skywatch, but installing it lets Skywatch recognize its ambient AV traffic and enables faction-vs-faction AA engagements[/]

Thanks

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    CD Projekt Red for the base game 

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    The redscript and RED4ext teams, for the modding tools that make this possible

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    DIGITAL VIXEN for building and maintaining the Redscript Configuration Framework / F8 settings ecosystem

    [/]

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
Slim420m
Version
1.3.3
Downloads
1,343
Endorsements
11
Category
Gameplay
Created
7/11/2026
Updated
8/9/2026

🔧 How to Install Cyberpunk 2077 Mods

Download from Nexus.

📖 Full step-by-step install guide for Cyberpunk 2077 →

Visit the official mod page for specific installation instructions for this mod.

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