Improved Vehicle Persistence
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.0% endorsement rate
- 🏆 #57 of 307 Gameplay mods in this game by downloads
📋 About This Mod
Info
Attempts to stop player vehicles that are parked elsewhere on the map from being despawned during certain quests and gigs, as well as during races. This will not prevent player vehicles that are parked too close to quest trigger locations from being despawned; the game will still despawn your car if it thinks it is blocking a quest event that needs to happen (like a quest NPC driving a car, etc). However, cars that you park in completely separate locations (like a parking garage with your collection neatly parked in it) will not be despawned. Basically, this allows you to have a "physical garage" of sorts without worrying about your cars all being blasted off the face of the earth because you started a gig on the opposite end of town.
This mod also includes the mod No Vehicle Despawn, which prevents player vehicles from being despawned when you move too far away from them. The combined effect should be as close as we've gotten to persistent player vehicles so far. Thanks to x1EGG for letting me include their mod!
This is not a GUARANTEE; I have not tested all of the instances where the game tries to despawn all player vehicles, nor do I plan to. However, the quests and races that I have tested so far that did despawn all vehicles in vanilla have worked - even a couple where you ride with an NPC through town in their car. If you encounter a quest that does despawn all your vehicles even with this mod installed, please mention it in the comments! It is unlikely that I can fix it (it's probably just out of the capabilities of the approach that this mod takes), but it would be good for other players to know.
Disclaimer
The way that this mod works does fundamentally hack a way around a core part of how the game's vehicle system works. I have done a good amount of testing to ensure the vehicle system functions as expected (see testing notes at the bottom of this description), but there's always the possibility that I missed a corner case somewhere. The good news is that even if it breaks your game (there is just one bad thing that can happen that I'm aware of), the issue should be simple to fix with CET commands, or the mod can be cleanly removed if you follow the uninstallation instructions below.
That said, here are the bugs that could happen, and how to try and troubleshoot:
I can't open the vehicle call menu, when I am clearly in an area where I should be able to. This can be caused by two things:
[]The game thinks you have no vehicles (because it isn't checking your persistent vehicles) and disabling the call menu, running Game. IVPUpdateVehicleGarageState() in the CET console should fix it.
[]Your persistent vehicles have actually somehow been dropped by the system. I'm
Improved Vehicle Persistence stops player vehicles from despawning after quests and races in Cyberpunk 2077. With 813 endorsements and over 81,000 downloads, it's a popular quality-of-life fix for players tired of losing their rides. Last updated October 2025, it remains a reliable choice for vehicle enthusiasts.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 813 endorsements and 81k downloads—clearly fills a real need.
- Simple, focused fix: no bloat, just stops the annoying vehicle despawn after missions.
- Recently updated (October 2025), so it's likely compatible with current game patches.
⚠️ Cons
- Only addresses despawn after quests and races—other vehicle persistence issues may remain.
- Requires manual installation; no mod manager support mentioned.
For Cyberpunk 2077 players who are tired of losing their customized rides after missions and races. If you spend time collecting and upgrading vehicles, this mod is a must-have. Skip if you rarely use vehicles or prefer gameplay overhauls.
💡 Beginner Tips
- Make sure to install the mod after updating the game, as patches can overwrite files.
- If you use other vehicle mods, test for conflicts by loading a save with a parked vehicle.
- Keep a backup of your original game files in case you need to revert.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- FlyingNanoPenguin
- Version
- 1.0.6
- Downloads
- 81,733
- Endorsements
- 813
- Category
- Gameplay
- Created
- 2/5/2024
- Updated
- 10/4/2025
🔗 Required By 1 Mod
These mods list this mod as a dependency.
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