Immersive Launcher
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #16 of 163 Weapons mods in this game by downloads
📋 About This Mod
Replaces charges with individual projectile rounds, letting you switch ammo type. Brings back an updated version of tranquilizer rounds.
Made for game v2. 31. Tested with PL, but should (mostly) work without.
TL;DR
Immersive Launcher takes Projectile Launch System off of the cooldown and makes it use actual ammunition.
Each shot will consume a round, forcing you to restock by buying, crafting, or looting them.
Relevant perks are updated to fit with the new approach.
Consider companion mods for this one:
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[]Immersive Grenades[/]
[]Immersive Healing[/]
Features
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[]Launching projectiles does not require or consume any charges.[/]
[]Launching projectiles does consume the item.[/]
[]Immersive shots can be disabled if you prefer using charges.[/]
[]Immersive shots can have optional cooldown.[/]
[]Projectile rounds can have weight (configurable, 0. 1 unit by default).[/]
[]Projectile rounds can have a total quantity cap (configurable, 20 by default).[/]
[]Projectile rounds can have a per-type quantity cap (configurable, 10 by default).[/]
[]Projectile rounds exceeding any of the enabled quantity caps are automatically either disassembled or sent to V's stash for a nominal fee per item sent (configurable, €$10 by default).[/]
[]Recipes for all types of projectile rounds are automatically added to the crafting menu.[/]
[]Crafting cost of a single projectile round is configurable (15 components of the same quality by default).[/]
[]Projectile rounds can be batch-crafted (multiple at a time).[/]
[]Projectile rounds are available from weapon stores at decent quantities.[/]
[]Projectile rounds can be sold to the stores.[/]
[]Projectile rounds can be looted from open world containers.[/]
[]Drop chance of each projectile type is separately configurable (more information below).[/]
[]Any unsupported modded launchers should be fully functional and use Vanilla charges.[/]
[]Effects of perks on Vanilla charges are mostly preserved.[/]
[]New effects have been added to Vanilla perks (more information below).[/]
Choosing ammo type
With the mod enabled, supported launchers will no longer appear in the gadget selection menu or on the radial wheel.
Instead, any rounds in your inventory will become available there, letting you pick what type of projectiles you wish to use.
Once you select one, the active gadget will switch to the actual Projectile Launch System. You can see currently installed round in its tooltip.
When you run out of ammo, this tooltip will indicate it as well.
Cyberware
With the mod enabled, supported launchers will not longer be available for sa
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[]Launching projectiles does not require or consume any charges.[/]
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- Charred Dusk
- Version
- 1.0.0
- Downloads
- 1,480
- Endorsements
- 29
- Category
- Weapons
- Created
- 5/24/2026
- Updated
- 5/24/2026
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
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