Enemy Wanted Stars Fix (REDmod)
🟠 Updated over a year ago⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #66 of 107 User Interface mods in this game by downloads
📋 About This Mod
It has come to my attention that there is a persistent bug with REDmod itself that causes crashes with the Airstrike weapon mod. This is something CDPR needs to resolve - it is not something I can fix, and has been acknowledged by prolific creators of popular REDmods as well. Unless you already use other REDmods that you can't do without, or don't care about that weapon mod causing crashes, I would recommend using the Redscript version created by yakuzadeso rather than this one.
The wanted stars that are displayed when scanning enemies are based off a calculation of the NPC's power differential relative to the player. The problem is, this calculation is based on player level, and CP2077 2. 0 made all enemies scale with the player - so now all enemies display 3 stars, no matter how relatively strong or weak they are.
This has always annoyed me since CP2077 2. 0 released, and I finally decided to try tackling it myself despite knowing very little about creating mods for this game. I managed to figure it out, and changed it to be based on the underlying enemy rarity instead of power differential. The rarities and their star counts are as follows:
-
[]Trash and Weak enemies are 1 star.[/]
[]Normal enemies are 2 stars.[/]
[]Rare enemies are 3 stars.[/]
[]Elite enemies are 4 stars.[/]
[]Bosses are 5 stars.[/]
Compatibility
Should be compatible with just about anything that doesn't attempt to do the exact same thing.
It doesn't affect anything else in the scanning interface, so it will be fine with mods that change things like the street cred and eddie bounties, or the transgressions - as long as they don't touch the stars. It will also play fine with mods that change enemy rarities.
May need updates when CP2077 itself receives updates. I will have to check each time.
Q. Redscript version?
A. yakuzadeso has graciously created and posted a Redscript port of this mod. If you prefer Redscript, please download and endorse it here.
Fixes the bug where enemy wanted stars are locked at 3 stars due to enemy scaling after Cyberpunk 2077 version 2.0. A small, focused UI fix for players annoyed by the broken wanted system. With 97 endorsements and 5,019 downloads, it's a niche but appreciated mod.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Directly addresses a known post-2.0 bug that breaks wanted level display.
- Lightweight and focused—does one thing and does it well.
- Solid community trust with 97 endorsements and 5k downloads.
⚠️ Cons
- Only fixes the visual stars—doesn't change actual wanted level behavior.
- Last updated August 2025—may need updates for future game patches.
For Cyberpunk 2077 players who are annoyed by the wanted stars being stuck at 3 after the 2.0 update. If you want a quick UI fix without extra features, this is for you. Skip if you're looking for gameplay overhauls—this is purely a visual correction.
💡 Beginner Tips
- Make sure you have REDmod enabled in the game's launcher before installing.
- Place the mod folder in the 'mods' directory within your Cyberpunk 2077 installation.
- If you use other UI mods, check for conflicts in the mod manager.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- Velgath
- Version
- 1.0
- Downloads
- 5,019
- Endorsements
- 97
- Category
- User Interface
- Created
- 8/4/2025
- Updated
- 8/4/2025
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
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