Dogtown Location Visuals Nulled - a general fix for lighting mods.

⭐ ⭐⭐ (3,871 endorsements) 📥 491,290 downloads 📌 v2.3.250718 📅 2/9/2024
🟠 Updated over a year ago

By nullsilv and NeHooYeY and robber804 · Modders Resources

⬇ Download Mod Source: Nexus Mods 📅 Updated: 7/18/2025 📅 Created: 2/9/2024
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.8% endorsement rate
  • 🏆 #27 of 44 Modders Resources mods in this game by downloads

📋 About This Mod

Made for modders in entirety, users shan't be worried with the intricacies.

But, for specificity and technical reference, the use of this is outlined:–

This mod is to be used to ensure lighting mods' edits take precedence over any per-location tweaks to affirm a uniform look across the whole game.

It employs ArchiveXL's new sector node deletion feature to cleanly delete any env parameter–triggering nodes from even being recognized by the game seamlessly and in a (relatively) bug-less manner.

This file only contains fixes for Dogtown.

Kudos to NeHooYeY for the bulk of the work, I just adapted his notes to Archive XL for version I and maintain this mod page.

For version II, he is essentially the full creator; but I will answer any and all questions etc.

2. 21. 999. 250630 - Fixed over exposure in tower ending

🤖 AI-enhanced — based on mod data

Dogtown Location Visuals Nulled is a modder's resource that fixes per-sector and per-location issues to minimize conflicts with lighting mods. It is no longer updated, as its functionality is now included in the redscript version of Night City Visuals Nulled. High endorsement and download counts indicate strong community trust.

✨ Key Features

Fixes most per-sector and per-location issues to minimize problems with lighting mods.
Includes both Night City Visuals Nulled and Dogtown Visuals Nulled in the redscript version of NCVN.
Categorized as a Modders Resource, intended for mod authors and advanced users.
No longer updated; functionality merged into NCVN redscript version.

📊 Pros & Cons

✅ Pros

  • Huge community trust with 3,871 endorsements and nearly half a million downloads.
  • Essential groundwork for lighting mods—clears per-location conflicts so your visual mods work as intended.
  • Actively maintained until mid-2025, with the final version still relevant for current setups.

⚠️ Cons

  • No longer updated—future game patches may break compatibility.
  • Requires understanding of modder resources; not a plug-and-play visual overhaul.
🎯 Is This For You?
For Cyberpunk 2077 modders and advanced users who stack multiple lighting mods and need a clean base to avoid visual glitches. Skip if you want a simple visual enhancement—this is a technical resource, not a flashy overhaul.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • If you're using lighting mods like Nova or Custom Lighting, install this before them to prevent per-location conflicts.
  • Since this is a modder's resource, check the NCVN redscript version for the latest merged fixes.
  • Use a mod manager like Vortex to handle file overwrites and keep track of load order.

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
nullsilv and NeHooYeY and robber804
Version
2.3.250718
Downloads
491,290
Endorsements
3,871
Category
Modders Resources
Created
2/9/2024
Updated
7/18/2025

🔧 How to Install Cyberpunk 2077 Mods

Download from Nexus.

📖 Full step-by-step install guide for Cyberpunk 2077 →

Visit the official mod page for specific installation instructions for this mod.

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