Combat Revolution (Only AI) - gameplay and balance tweaks

⭐ — (21 endorsements) 📥 1,266 downloads 📌 v1.0 📅 4/24/2026
🟡 Updated this year

By linus04 · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 4/24/2026 📅 Created: 4/24/2026
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #131 of 528 Gameplay mods in this game by downloads

📋 About This Mod

My enemy AI tweaks for the amazing Combat Revolution mod from ABCdb111.

Description

My personal tweaks for the Combat Revolution mod by ABCdb111. Combat Revolution introduces significant changes to enemy AI and their abilities, but one specific feature bothered me: the removal of enemy area restrictions.

In the base game, enemies have designed restricted zones they cannot leave. Combat Revolution removes these limits, allowing enemies to follow you anywhere. While infinite chasing sounds logical on paper, it often breaks the combat flow and mission design.

Take the Monster Hunt gig as an example: once you engage the guard at the entrance, almost every enemy in the building—including Jotaro Shobo—abandons their position and rushes out into the street. You can then simply kite them around the block and pick them off one by one, leaving a completely empty building for you to loot. IMO it trivializes the encounter and kills the atmosphere.

What this mod does:

  • []Restores Area Restrictions: Enemies will now respect their original combat zones while keeping the improved combat logic from the Combat Revolution mod.[/]

    []Cyberware Tweaks (Optional File):

    [] Removed Sandevistan from many ranged enemies (usually replaced with Kerenzikov). [/]

    []Lowered health regeneration, to prevent bosses from instantly healing to full health. [/]

    []Removed the System Collapse quickhack from enemy netrunners (no more instant-death through walls).[/]

[/]

You can use only one file or both of them.

NOTE: I am currently using these tweaks in my playthrough. While the core logic is solid, there might be occasional quirks in enemy behavior.

Requirements

Combat Revolution - Specifically the Combat (Only AI) file from the Optional Files section! This mod was designed to work with the AI-only version; using it with the main file might cause problems.

Installation instructions

Unpack the files into your Cyberpunk 2077 main game folder and allow the overwrite when prompted.

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
linus04
Version
1.0
Downloads
1,266
Endorsements
21
Category
Gameplay
Created
4/24/2026
Updated
4/24/2026

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