Bolt Shot Overhaul

⭐ — (31 endorsements) 📥 1,465 downloads 📌 v1.0.0 📅 2/9/2026
🟡 Updated this year

By C3 · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 2/13/2026 📅 Created: 2/9/2026
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #40 of 528 Gameplay mods in this game by downloads

📋 About This Mod

Revamps the activation conditions for the Bolt Shot, which is unlocked at Level 3 of the Bolt perk (requires 15 Technical Ability).

Originally, the goal was to stabilize Bolt Shot performance for Tech weapons that enter a full-auto trigger mode upon reaching full charge (hereafter referred to as "Automatic Tech Weapons"). However, the final result fundamentally changes how Bolt Shots are triggered across all Tech weaponry.

[ Motivation ]

By default, Automatic Tech Weapons are supposed to fire Bolts in a short burst. To continue firing Bolts in full-auto, you are expected to release and then press and hold the trigger again immediately after that initial burst.

While the In Charge perk sometimes allows you to keep firing Bolts without releasing the trigger, this behavior is inconsistent and often feels "glitchy." This instability was a major source of frustration for me.

Furthermore, Bolt is the only milestone perk in the Technical Ability tree dedicated specifically to Tech weapons, yet it is held back by unnecessarily strict activation requirements.

This mod was created to resolve these issues and make the mechanic feel more intuitive.

[ Features ]

There are two versions available. They are not compatible with each other, so please enable only one at a time.

1. Consistent Bolt

In addition to the standard timing window, Bolt Shot can now be triggered anytime after reaching full charge. For Automatic Tech Weapons, this means you can fire Bolt Shots consistently just by holding down the fire button.

2. Always Bolt

As long as you have the Bolt (Level 3) perk, every single shot from Tech weapons becomes a Bolt Shot, regardless of whether you charge them or not.

[ Version Details ]

Consistent Bolt

To fire continuous Bolt Shots with automatic Tech weapons while keeping the vanilla timing window, the weapon must function as if the "In Charge" perk is permanently active.

With this version, all charge-fire weapons effectively have the In Charge effect by default. This means weapons will no longer auto-fire upon reaching full charge; instead, they will hold the charge as long as you keep the trigger pressed. (Automatic Tech Weapons will begin their full-auto cycle immediately upon hitting full charge.)

Note: This effectively makes the In Charge perk a "dead perk" (redundant).

Always Bolt

This version expands the Bolt Shot timing window to the maximum possible value, ensuring every shot triggers the effect.

Note: This effectively makes the Internal Clock perk a "dead perk" (redundant).

[ General Adjustments ]

Duration Buff: The Bolt Sho

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
C3
Version
1.0.0
Downloads
1,465
Endorsements
31
Category
Gameplay
Created
2/9/2026
Updated
2/13/2026

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