Beyond 60 - Level Uncap plus HP and Armor Scaling

⭐ — (78 endorsements) 📥 4,298 downloads 📌 v1.0.0 📅 5/24/2026
🟡 Updated this year

By flepgg · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 5/24/2026 📅 Created: 5/24/2026
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #372 of 476 Gameplay mods in this game by downloads

📋 About This Mod

Details

While you can use Beyond 60 just to uncap your max level, it also provides some neat extra features to give a feeling of progression past max level, as it's kind of lame that after 60 your HP/Armor are stuck with any other uncap mod.

It should pair well with mods that allow you to set Enemies / Weapons Scalling (even if they don't support levels above 60, you can just keep tweaking the values for the level 60 tier as you level up), this way you don't become too overpowered (unless you want to)

Check the screenshots for the mod settings and the features details below.

This is a CET mod, meaning when you trigger CET overlay, the mod window with the settings appear.


Features

Level Uncap

  • []Raise the vanilla level cap from 60 to any value you like (up to 300). Auto-applies.[/]

    []It also updates LootPrereqs values to affect some game aspects scalling with your new level.[/]


Stats Scaling (Health & Armor)

  • []Bonus Health: Choose how much HP per level you gain above 60 (vanilla default: ~ +7 per level).[/]

    []Bonus Armor Effectiveness: Choose the increase to armor effectiveness per level after 60. (vanilla default: ~ +0. 017 per level)[/]

    []Status area: shows player current level, HP and Armor, and how much Bonus HP / Armor is applied by the mod. [/]

    How it works

    • []Enable and choose your bonus values and click Recalculate and Save button. If you are already above level 60, it will change your stats immediately. Use the button every time you change the settings / values.[/]

      []The bonuses are added via Modifiers, meaning the values are persistent on your game saves.[/]

      []Each time you level up, the mod detects and updates your bonuses based on your settings, providing linear scalling.[/]

      []The mod also saves values for debugging / auto-sync / checks on a json file.[/]

      []Your current vanilla HP / Armor values and in-game modifiers doesn't matter, this works fully independent and will not affect any other game bonuses in any way. [/]

    Formula:

    ( - 60) × Mod Configured Bonus

    // Ex: level 95 will be "(95 - 60) = 35 x 7" (for HP)

    Auto-Protections for stats de-sync

    On mod reload / game load, the mod will run the bonus formula again (if above 60), to check if the last applied saved bonus is correct. In case of discrepancy, it will auto-fix the applied bonuses or saved values, depending on the case. This prevents:

    []Unwanted bonus stacking triggered by a mod reload;[/]

    [*]Out of sync stats if player was reloaded i

🤖 AI-enhanced — based on mod data

Beyond 60 removes the level cap in Fallout 4, letting you set your own max level. It adds Health and Armor scaling so enemies stay challenging, and grants an extra perk point per level above 60, with retroactive application. A straightforward tool for players who want to keep progressing beyond the vanilla limit.

✨ Key Features

Set your desired max level beyond the vanilla cap.
Enable Health and Armor scaling to keep enemies challenging.
Gain an extra perk point for each new level above 60.
Retroactive feature grants perk points for levels already gained above 60.

📊 Pros & Cons

✅ Pros

  • Simple and effective – does exactly what it says, no bloat.
  • Retroactive perk points mean you don't lose out if you're already past 60.
  • Customizable max level lets you tailor the game to your preferred difficulty curve.

⚠️ Cons

  • Only 78 endorsements – not a huge community following, so support might be limited.
  • No detailed documentation on how the scaling values are tuned – you'll have to test to see if it feels right.
  • Last updated May 2026 – could be outdated if the game has had patches since then.
🎯 Is This For You?
For Fallout 4 players who've hit level 60 and want to keep progressing without the game becoming trivial. Also great for completionists who want to max out every perk. Skip if you're happy with the vanilla level cap or prefer more comprehensive overhaul mods.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • If you're using a mod manager like Vortex, just download and enable – it's a simple plugin.
  • Set your max level in the mod's configuration menu (if available) or via the included settings – check the mod page for exact steps.
  • If you're already above level 60, the retroactive perk points should apply automatically, but save before installing just in case.

📊 Mod Details

Game
Cyberpunk 2077 Mods
Author
flepgg
Version
1.0.0
Downloads
4,298
Endorsements
78
Category
Gameplay
Created
5/24/2026
Updated
5/24/2026

🔧 How to Install Cyberpunk 2077 Mods

Download from Nexus.

📖 Full step-by-step install guide for Cyberpunk 2077 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.

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