Vassalization Extended

โญ โ€” (0 endorsements) ๐Ÿ“ฅ 2 downloads ๐Ÿ“Œ v0.2.0 ๐Ÿ“… 10/5/2026
๐ŸŸข Updated this month

By G4VV4KH ยท Gameplay

โฌ‡ Download Mod Source: Nexus Mods โ†— ๐Ÿ“… Updated: 10/5/2026 ๐Ÿ“… Created: 10/5/2026

๐Ÿ” Analysis

  • ๐Ÿ† #134 of 141 Gameplay mods in this game by downloads

๐Ÿ“‹ About This Mod

Remove the Forced Vassalization county limit and choose low, normal, high or religious peace terms before declaring war.

Vassalization Extended

At a glance

  • []๐ŸŸข Version 0. 2. 0 ยท Targets CK3 1. 20.[/]

    []๐ŸŸข Standalone: no additional mod required.[/]

    []๐ŸŸข Forced Vassalization has no target county limit.[/]

    []๐ŸŸข Four peace terms in one expandable Vassalization group.[/]

    []๐ŸŸข Names, descriptions and tooltips in English and Russian.[/]

    []๐Ÿ”ด Changes gameplay for both players and AI. Larger realms can be targeted when the other requirements are met.[/]

    []๐Ÿ”ด Conflicts with replacements of the Forced Vassalization CB, Declare War window or subject contract groups.[/]

    []๐Ÿ”ด Refusing available religious protection risks one level of devotion if the attacker loses.[/]

    A kingdom can bend the knee

    Bring a neighboring ruler into your realm without an arbitrary ceiling on the number of counties they govern. Choose the obligations and religious rights that their submission will secure before you declare war.

    Choose the terms of submission

    Removes the county-count eligibility check from the existing Forced Vassalization casus belli. There is no replacement numeric cap.

    The target must still be an independent neighboring ruler of lower rank. You still need access to the casus belli through the vanilla perk or another qualifying vanilla route. Existing restrictions on declaring war remain in place.

    • []Terms: Low obligations; Feudal taxes / levies, before modifiers: 2. 5% / 10%; Prestige cost: 75% of ordinary; Defeat reparations: 75% of ordinary[/]

      []Terms: Normal obligations; Feudal taxes / levies, before modifiers: 10% / 25%; Prestige cost: Ordinary; Defeat reparations: Ordinary[/]

      []Terms: High obligations; Feudal taxes / levies, before modifiers: 15% / 35%; Prestige cost: 150% of ordinary; Defeat reparations: 150% of ordinary[/]

      []Terms: Religious protection; Feudal taxes / levies, before modifiers: 10% / 10%, with protection; Prestige cost: 75% of ordinary; Defeat reparations: 75% of ordinary[/]

      Non-feudal targets offer Normal Obligations and Religious Protection. Both keep their government's ordinary financial and military obligations; the protection option adds religious rights. The religious option remains visible but cannot be used to declare war when the vanilla conditions for granting religious protection are not met.

      Prestige cost still scales with the target's counties and title rank before the selected terms modify it. Ordinary defeat reparations normally use three annual incomes of the attacker; special income and cultural rules still apply. Religious piety costs and the remaining victory, white-peace and defeat effects retain their vanilla rules.

      Victory keeps the defeated ruler's titles and makes them a direct vassal. The chosen feudal obligations count as an agreed contract change, applying the ordinary restriction on another negotiation. Low/high-obligation wars invalidate if the target ceases to use a feudal government during the war.

      Religious protection and the cost of refusing it

      Protection prevents the liege from demanding the vassal's conversion, using Convert Faith in County in protected lands, or using faith alone to avoid tyranny when revoking titles. It does not prevent every title revocation. The religious guarantee is a peace term and cannot be removed through ordinary contract negotiation; changing faith does not erase it.

      Eligibility follows the vanilla religious-protection checkbox: the rulers must have different faiths, with the vanilla Jizya/nonbeliever-tax restriction and its existing-contract exception. This condition is checked when declaring war. If protection was available and the attacker chose another vassalization option, attacker defeat costs one level of devotion, in addition to normal consequences. The risk is inherited with the war and is not recalculated after a faith change. White peace does not incur this extra penalty.

      Peaceful Offer Vassalization and Swear Fealty retain their existing conditions and acceptance scores.

      Getting started

      • []Enable Vassalization Extended in your launcher playset.[/]

        []Obtain access to Forced Vassalization and choose a neighboring independent ruler of lower rank.[/]

        []Open Declare War, expand Vassalization โ€” choose the terms, and select a profile.[/]

        []Read its tooltip and victory/defeat preview, then review the price before declaring war.[/]

        Compatibility and load order

        Replaces commo

๐Ÿ“Š Mod Details

Game
Crusaderkings3 Mods
Author
G4VV4KH
Version
0.2.0
Downloads
2
Endorsements
0
Category
Gameplay
Created
10/5/2026
Updated
10/5/2026

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Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

๐Ÿ“– Full step-by-step install guide for Crusader Kings III โ†’

Visit the official mod page for specific installation instructions for this mod.

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