Parley. The Negotiating Table

โญ โ€” (0 endorsements) ๐Ÿ“ฅ 9 downloads ๐Ÿ“Œ v1.1.0 ๐Ÿ“… 10/1/2026
๐ŸŸข Updated this month

By G4VV4KH ยท Gameplay

โฌ‡ Download Mod Source: Nexus Mods โ†— ๐Ÿ“… Updated: 10/1/2026 ๐Ÿ“… Created: 10/1/2026

๐Ÿ” Analysis

  • ๐Ÿ† #120 of 141 Gameplay mods in this game by downloads

๐Ÿ“‹ About This Mod

Negotiate complete treaties combining marriage, money, land, people and allegiance, with live valuation, auto-balance and AI offers.

Parley: The Negotiating Table

At a glance

  • []๐ŸŸข Version 1. 1. 0 ยท Targets CK3 1. 20. 0. 2.[/]

    []๐ŸŸข No other mod required.[/]

    []๐ŸŸข Nine languages: English, French, German, Japanese, Korean, Polish, Russian, Simplified Chinese and Spanish.[/]

    []๐Ÿ”ด Changes gameplay: treaties can transfer money, people, land and vassalage.[/]

    []๐Ÿ”ด AGOT compatibility: awaiting the AGOT update for CK3 1. 20.[/]

    []๐Ÿ”ด Direct ruler negotiations only. Puppet proxy mode is unavailable.[/]

    A wedding can win what a war cannot

    Put marriage, money and allegiance on the same table. Give your counterpart a reason to sign.

    See both sides of the treaty and your counterpart's valuation in one window.

    Auto-balance adjusts currencies toward +1 acceptance and reports if it cannot reach that target. Relationships and concessions affect the result.

    AI envoys bring offers and demands: accept, negotiate or turn them away.

    What you can negotiate

    • []Payments: gold, with prestige and piety governed by game rules; influence when both governments support it.[/]

      []Marriage pacts: choose couples and marriage form, combine marriages, arrange eligible betrothals or promise a grand wedding.[/]

      []Land and allegiance: cede eligible titles, swear fealty with an editable contract, grant independence, or transfer eligible direct vassals.[/]

      []People and possessions: exchange artifacts, pledge relatives as hostages, or transfer eligible courtiers and accompanying families.[/]

      []Favors and pressure: promise or use a hook, or threaten a ruler with sufficient army, prestige and dread. Player and AI threats share the same minimum.[/]

      Tooltips explain eligibility and game-rule restrictions. Eligible marriages can create alliances; alliances cannot be bought separately.

      Reading the central panel

      Their Answer evaluates the treaty from your counterpart's perspective: benefits, costs, standing, extra demands and pressure combine into acceptance.

      This historical AGOT example gives 197 + 136 - 322 - 10 = +1, with no pressure:

      • []They receive: 197 โ€” gold, the marriage's positive factors and its alliance.[/]

        []Standing, share: +136 โ€” the relationship adjustment, applied to that positive offer.[/]

        []What they give up: 322 โ€” fealty and the marriage's negative factors.[/]

        []Wanted on top, share: -10 โ€” their extra demand, also based on the positive offer.[/]

        The individual treaty rows use a different breakdown:

        • []Gold: 88 โ€” the point value of this offer's 1,324 gold.[/]

          []Patrilineal: -32 โ€” the marriage's positive factors minus its costs, excluding the alliance and shared relationship adjustments.[/]

          []Military alliance: 68 โ€” this marriage's alliance value, counted once.[/]

          []Swear fealty: 250 โ€” the counterpart's submission cost in this example.[/]

          Why can -32 improve the treaty by about +100? The alliance adds value, and the marriage's positive components change the standing and extra-demand shares. Those shares apply to positive value, not the net -32 row. The figures imply roughly 106-107 points of improvement for this marriage-and-alliance package: an inference from the panel, not an exact measured before-and-after result.

          Rounding can make displayed rows differ slightly from totals. These values belong to this proposal; they are not universal prices.

          Getting started

          • []Right-click an eligible landed ruler: Diplomacy > Negotiate a Treaty.[/]

            []Add terms in You offer and They offer.[/]

            []Read Their Answer, adjust the package or use Auto-balance.[/]

            []Review and confirm. The mod rechecks that the agreement can be carried out.[/]

            Game rules control advanced terms, prestige/piety trading, AI treaties, incoming offer frequency and threat scaling. AI-to-AI treaties have their own system and frequency rule; the advanced-terms rule does not universally restrict them.

            When acting for a puppet, Parley's opener and marriage picker are hidden. Personal Rites determine marriage defaults and lineality pricing; native marriage eligibility checks still apply.

            Compatibility and load order

            Vanilla file replacements: none. Other mods and overhauls can still alter mechan

๐Ÿ“Š Mod Details

Game
Crusaderkings3 Mods
Author
G4VV4KH
Version
1.1.0
Downloads
9
Endorsements
0
Category
Gameplay
Created
10/1/2026
Updated
10/1/2026

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๐Ÿ“– Full step-by-step install guide for Crusader Kings III โ†’

Visit the official mod page for specific installation instructions for this mod.

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