Black Bayonet Reborn

⭐ — (3 endorsements) 📥 76 downloads 📌 v1 📅 9/14/2026
🟢 Updated this month

By hakuya021 · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/17/2026 📅 Created: 9/14/2026

🔍 Analysis

  • 🏆 #38 of 44 Gameplay mods in this game by downloads

📋 About This Mod

Rework Black Bayonet and optional Liv Idle

Description

Black Bayonet Reborn

Black Bayonet Reborn is a complete overhaul of the original Black Bayonet.

While the original version focused heavily on overwhelming ranged firepower, Reborn aims for a more balanced and versatile playstyle, giving you more options and reasons to engage enemies both up close and at range.


Normal Attack Overhaul

The normal attack chain has been completely reworked. Instead of the original three-hit combo, Black Bayonet now features an entirely new four-hit combo that plays very differently from the vanilla moveset.

The new combo integrates elements from Phantom Assault, Circulating Pulse - Blink, and Power Shot into a single attack chain, allowing for extremely strong and sustained offensive pressure.

*Power Shot has also received a small modification specifically for this combo: instead of firing its original physical projectile, it now launches a massive blood projectile.


Shooting Overhaul

Shots no longer consume ammunition. Instead, just like in my other mod Brodiaea Reborn, they now consume Ichor.

Ground, Dodge, and Air Shots now serve distinctly different purposes instead of simply behaving like variations of the same attack.

Ground Shot 

Cost 1 IchorNow fires three homing blood projectiles.

However, these projectiles do not benefit from Ranged Impact or the reload damage bonuses provided by the Holly Blood Code / Booster.

This is because, mechanically, they are treated more like spell-based damage rather than conventional bullets. I currently have no plans to change this interaction, as I actually think it makes the weapon more interesting by encouraging different builds and approaches.

Air Shot

Cost 3 IchorFires more blood projectiles, allowing it to deal considerably higher damage against large targets when multiple projectiles connect. Mechanically, it follows the same rules as Ground Shot.

Dodge Shot

Cost 2 IchorRemains the centerpiece of the weapon's ranged gameplay. It retains the Blood Laser from the previous version, and unlike the Ground and Air Shots, it can still benefit from reload-related damage bonuses and projectile damage buffs.


Optional Idle Animation Overhaul

This is an optional part of the mod.

It replaces the female player's rather rough and goofy, almost gorilla-like animations with Liv's much more elegant animation set. This includes her idle stance, Gestures, weapon sheathing animations, movement stops, and more.

It works best with Bayonets. You can still use it with other weapon types, but you may notice some strange snapping or awkward poses when putting your weapon away.

One thing I should mention: when stopping after a sprint, you may feel like your character comes to a very sudden stop. This is normal, even Female NPC  does this. I spent a long time looking for their Sprint Stop and Jog Stop animations, but I simply couldn't find them. In the end, I had to use her Walk Stop instead. But like I said, as far as I can tell, the developers only gave them a proper Walk Stop, so... there isn't much I can do about that.

Also, this optional animation overhaul does have some clipping issues.

If animation/model clipping really bothers you, I recommend not using this option. I honestly don't know how to fix the model clipping myself!


Overall Playstyle

The goal of Black Bayonet Reborn is to move away from simply turning your character into a walking artillery platform.

Depending on the situation, you can now choose to engage enemies directly in melee, control them from range, or hold your position and unleash sustained ranged pressure.

Overall, the weapon should now offer a much more varied playstyle while still retaining the identity and powerful firepower of the original Black Bayonet.


Installation

Extract the .pak, .ucas, and .utoc files into:

CodeVein2\CodeVein2\Content\Paks\~mods( If this is your first time installing a mod, you'll need to create the ~mods folder yourself.)


Requirements

You need to have DLC: Mask of Idris.

📊 Mod Details

Game
Codevein2 Mods
Author
hakuya021
Version
1
Downloads
76
Endorsements
3
Category
Gameplay
Created
9/14/2026
Updated
9/17/2026

🔧 How to Install Code Vein II Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

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