Black Bayonet Overhaul 2.0
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #40 of 43 Gameplay mods in this game by downloads
📋 About This Mod
Rework Black Bayonet
Description
Black Bayonet 2. 0
Black Bayonet 2. 0 is a overhaul of the original version. While the first release focused heavily on overwhelming ranged firepower, 2. 0 aims for a more balanced and versatile playstyle, giving you more reasons to engage enemies both up close and at range.
Normal Attack Overhaul
The normal attack chain has been completely reworked.
Instead of the original three-hit combo, Black Bayonet now features a four-hit combo that plays very differently from the vanilla moveset. The new combo offers extremely strong offensive pressure by combining elements from Phantom Assault, Circulating Pulse - Blink, and Power Shot into a single attack chain.
*Power Shot has also received a small modification specifically for this combo: instead of firing its original physical projectile, it now launches a massive blood projectile.
Shooting Overhaul
Ground, Dodge, and Air Shots now serve distinctly different purposes instead of behaving like variations of the same attack.
Ground Shot: now fires three homing blood projectiles. However, these projectiles do not benefit from Ranged Impact or the reload-damage bonuses provided by the Holly Blood Code / Booster. This is because they are technically treated more like spell-based damage rather than conventional bullets. I have no plans to change this interaction, as I actually think it makes the weapon more interesting by encouraging different builds and approaches.
Air Shot: Fires more blood projectiles, allowing it to deal considerably higher damage against large targets when multiple projectiles connect. Mechanically, it follows the same rules as Ground Shot.
Dodge Shot: Remains the centerpiece of the weapon's ranged gameplay. It retains the Blood Laser from the previous version and, unlike the Ground and Air Shots, it can still benefit from reload-related and projectile damage buffs.
Overall Playstyle
The goal of Black Bayonet 2. 0 is to move away from simply turning your character into a walking artillery platform.
Instead, you can choose to fight enemies directly in melee, control them from range, or hold your position and unleash sustained ranged pressure depending on the situation.
Overall, the weapon should now offer a much more varied playstyle while still retaining the identity and firepower of the original Black Bayonet.
Stat Changes
The weapon's offensive stats have been significantly reduced compared to the previous version.
Even after these nerfs, however, Black Bayonet is still slightly stronger than most fully upgraded endgame weapons, so it should continue to feel powerful without being as overwhelmingly strong as the original release.
What's Next?
And one small teaser before I wrap this up... I still have one more weapon planned.
For now, though, Black Bayonet is finished. With the release of 2. 0, I consider this overhaul complete and don't currently plan to make any further adjustments to it. And... I'm only planning to make mods for bayonets, because they're basically the only weapon i use.
Installation instructions
Extract pak, ucas, utoc files into ~mods folder inside CodeVein2\CodeVein2\Content\Paks\ folder (If this is your first mod, you need to create a ~mods folder)
📊 Mod Details
- Game
- Codevein2 Mods
- Author
- hakuya021
- Version
- 1
- Downloads
- 10
- Endorsements
- 0
- Category
- Gameplay
- Created
- 9/14/2026
- Updated
- 9/14/2026
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