Neighborhood Infrastructure - Rise and Fall
Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #238 of 800 Civ Mod mods in this game by downloads
📋 About This Mod
Various Buildings that require the Neighborhood. All buildings gain +1 Housing with a Governor in the city. Buildings are relatively inexpensive and have a prerequisite building from another district. Buildings Police Station : +2 Loyalty per turn, +10 Outer Defense Strength. Requires Military Academy and Ballistics. Fire Station : +1 Loyalty per turn, +1 Housing, +10 Outer Defense Strength. Requires Renaissance Walls and Scorched Earth. Cemetery : +1 Loyalty per turn, +2 Faith. Requires any House of Worship and Urbanization. Public School : +1 Loyalty per turn, +1 Science. Requires University and Scientific Theory. Train Station : +2 Loyalty per turn, +1 Production, +1 Food, +3 Gold. Requires Shipyard and Steel. Pumping Station : +1 Loyalty per turn, +1 Housing. Requires Sewer and Electricity. Community Center : +1 Loyalty per turn, +1 Culture, +1 Amenity, +1 Great Work of Music slot. Requires Museum and Urbanization. Post Office : +2 Loyalty per turn, +1 Great Work of Writing Slot. Requires Hangar and Mass Media. Gymnasium : +1 Loyalty per turn, +2 Amenities. Requires Stadium and Professional Sports. Public Pool : +1 Loyalty per turn, +2 Amenity. Requires Aquatics Center and Professional Sports. Telecom Network : +2 Loyalty per turn, +3 Gold, +1 Science, +1 Culture, +1 Amenity. Requires Power Plant and Radio. Changes to existing buildings: Grocery Store (Food Market renamed): Requires Granary. No longer mutually exclusive to the Shopping Mall. Shopping Mall : +4 Gold. Requi
📊 Mod Details
- Game
- Civilization 6 Mods
- Author
- UncivilizedGuy
- Version
- N/A
- Downloads
- 1,947
- Endorsements
- 0
- Category
- Civ Mod
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