Strategic Industry
Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #68 of 800 Civ Mod mods in this game by downloads
📋 About This Mod
Strategic Industry (Version 10.01, Uploaded Nov 14, 2017) Three new Strategic Resources: Copper, Composites and Propellant. Copper gives +1 Production. Copper, Coal, Niter, Oil, Aluminum now spawn on a wider variety of terrains. New Projects Can only be built once. Firearm Enhancements: Produces +2 Propellant and +5 Great General points. Requires Industrial Zone, Niter, and Mobilization. R&D Investments: Produces +2 Composites and 15% Science. Requires Campus, Iron and Composites (tech). New Building Forge: +1 Production. Produces +1 Copper. Requires Encampment and Iron Working. Strategic resource changes: Copper: Spearman, Heavy Chariot, Field Cannon Iron: Pikeman and Crossbowman Niter: Ranger, Frigate, and Privateer Propellant: Artillery, Infantry, AT Crew, Modern AT, Machine Gun, Anti-Air Gun Oil: Biplane, Submarine, Destroyer, Helicopter, Missile Cruiser Composites: Mechanized Infantry, Rocket Artillery, Mobile SAM, Modern Armor. Siege Weapons, Ships, Mechanized Units, Support Units now require industrial infrastructure: Encampment: Catapult, Siege Tower, Battering Ram, Observation Balloon Armory: Bombard, Field Cannon Shipyard: Frigate, Privateer, Ironclad, Battleship, Submarine Seaport: Aircraft Carrier, Destroyer, Nuclear Submarine, Missile Cruiser Factory: Tank Power Plant: Mechanized Infantry, Rocket Artillery, Mobile SAM, Modern Armor Other changes for better gameplay: Moved Encampment to Archery. Designed to be used in conjuction with Strategic Timber. KNOWN BUG: P
Strategic Industry (Version 10. 01, Uploaded Nov 14, 2017) Three new Strategic Resources: Copper, Composites and Propellant. Copper gives +1 Production. Copper, Coal, Niter, Oil, Aluminum now spawn on a wider variety of terrains. New Projects Can only be built once. Firearm Enhancements: Produces +2 Propellant and +5 Great General points. Requires Industrial Zone, Niter, and Mobilization. R&D Investments: Produces +2 Composites and 15% Science. Requires Campus, Iron and Composites (tech). New Building Forge: +1 Production. Produces +1 Copper. Requires Encampment and Iron Working. Strategic resource changes: Copper: Spearman, Heavy Chariot, Field Cannon Iron: Pikeman and Crossbowman Niter: Ranger, Frigate, and Privateer Propellant: Artillery, Infantry, AT Crew, Modern AT, Machine Gun, Anti-Air Gun Oil: Biplane, Submarine, Destroyer, Helicopter, Missile Cruiser Composites: Mechanized Infantry, Rocket Artillery, Mobile SAM, Modern Armor. Siege Weapons, Ships, Mechanized Units, Support Units now require industrial infrastructure: Encampment: Catapult, Siege Tower, Battering Ram, Observation Balloon Armory: Bombard, Field Cannon Shipyard: Frigate, Privateer, Ironclad, Battleship, Submarine Seaport: Aircraft Carrier, Destroyer, Nuclear Submarine, Missile Cruiser Factory: Tank Power Plant: Mechanized Infantry, Rocket Artillery, Mobile SAM, Modern Armor Other changes for better gameplay: Moved Encampment to Archery. Designed to be used in conjuction with Strategic Timber. KNOWN BUG: P
📊 Mod Details
- Game
- Civilization 6 Mods
- Author
- UncivilizedGuy
- Version
- N/A
- Downloads
- 8,086
- Endorsements
- 0
- Category
- Civ Mod
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